# # This file contains default standard shader definitions. The contents of this file are replaced and updated # during upgrades, so new or updated shader definitions should be done in the custom-shaders.txt file # shaders: - class: org.dynmap.hdmap.DefaultHDShader name: default colorscheme: default - class: org.dynmap.hdmap.DefaultHDShader name: ovocean colorscheme: ovocean - class: org.dynmap.hdmap.DefaultHDShader name: flames colorscheme: flames - class: org.dynmap.hdmap.DefaultHDShader name: sk89q colorscheme: sk89q - class: org.dynmap.hdmap.DefaultHDShader name: biome biomecolored: biome - class: org.dynmap.hdmap.DefaultHDShader name: temperature biomecolored: temperature - class: org.dynmap.hdmap.DefaultHDShader name: rainfall biomecolored: rainfall - class: org.dynmap.hdmap.DefaultHDShader name: no_transparency colorscheme: default transparency: false - class: org.dynmap.hdmap.CaveHDShader name: cave - class: org.dynmap.hdmap.TexturePackHDShader name: stdtexture texturepack: standard