componentconstructors['playermarkers'] = function(dynmap, configuration) { var me = this; $(dynmap).bind('playeradded', function(event, player) { // Create the player-marker. var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z); player.marker = new CustomMarker(markerPosition, dynmap.map, function(div) { var playerImage; $(div) .addClass('Marker') .addClass('playerMarker') .append(playerImage = $('') .attr({ src: 'images/player.png' })) .append($('') .addClass('playerName') .text(player.name)); if (configuration.showplayerfaces) { getMinecraftHead(player.account, 32, function(head) { $(head) .addClass('playericon') .prependTo(div); playerImage.remove(); }); } if (configuration.showplayerhealth) { if(!configuration.showplayerfaces) /* Need 32 high */ playerImage.css('margin-bottom','16px'); player.healthContainer = $('
') .addClass('healthContainer') .appendTo(div); if (player.health !== undefined && player.armor !== undefined) { player.healthBar = $('
') .addClass('playerHealth') .css('width', (player.health/2*5) + 'px'); player.armorBar = $('
') .addClass('playerArmor') .css('width', (player.armor/2*5) + 'px'); $('
') .addClass('playerHealthBackground') .append(player.healthBar) .appendTo(player.healthContainer); $('
') .addClass('playerArmorBackground') .append(player.armorBar) .appendTo(player.healthContainer); } else { player.healthContainer.css('display','none'); } } }); }); $(dynmap).bind('playerremoved', function(event, player) { // Remove the marker. player.marker.remove(); }); $(dynmap).bind('playerupdated', function(event, player) { // Update the marker. var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z); player.marker.toggle(dynmap.world === player.location.world); player.marker.setPosition(markerPosition); // Update health if (configuration.showplayerhealth) { if (player.health !== undefined && player.armor !== undefined) { player.healthContainer.css('display','block'); player.healthBar.css('width', (player.health/2*5) + 'px'); player.armorBar.css('width', (player.armor/2*5) + 'px'); } else { player.healthContainer.css('display','none'); } } }); };