# Industrial Craft 2 Texture mapping # define ic2-support: true in configuration.txt to enable enabled:ic2-support # Wire - set render alg linkmap:id=228,linkalg=5,linkid=223,linkid=225,linkid=226,linkid=227,linkid=228,linkid=233,linkid=237,linkid=246,linkid=250 # Wire - (data is faked: 1=north,2=east,4=south,8=west) # Wire - no neighbors block:id=228,data=0,scale=16 layer:5,6,7,8,9,10 ---------------- ---------------- ---------------- ---------------- ---------------- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- ---------------- ---------------- ---------------- ---------------- ---------------- # Wire - just north neighbor block:id=228,data=1,scale=16 layer:5,6,7,8,9,10 -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- ---------------- ---------------- ---------------- ---------------- ---------------- # Wire - just east neighbor block:id=228,data=2,scale=16 rotate:id=228,data=1,rot=90 # Wire - just south neighbor block:id=228,id=113,data=4,scale=16 rotate:id=228,data=1,rot=180 # Wire - just south neighbor block:id=228,data=8,scale=16 rotate:id=228,data=1,rot=270 # Wire - north and east neighbor block:id=228,data=3,scale=16 layer:5,6,7,8,9,10 -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----*********** -----*********** -----*********** -----*********** -----*********** ---------------- ---------------- ---------------- ---------------- ---------------- # Wire - east and south neighbor block:id=228,data=6,scale=16 rotate:id=228,data=3,rot=90 # Wire - south and west neighbor block:id=228,data=12,scale=16 rotate:id=228,data=3,rot=180 # Wire - west and north neighbor block:id=228,data=9,scale=16 rotate:id=228,data=3,rot=270 # Wire - north and south neighbor block:id=228,data=5,scale=16 layer:5,6,7,8,9,10 -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- -----******----- # Wire - east and west neighbor block:id=228,data=10,scale=16 rotate:id=228,data=5,rot=90 # Wire - north, east and south neighbor block:id=228,data=7,scale=16 layer:5,6,7,8,9,10 -----******----- -----******----- -----******----- -----******----- -----******----- -----*********** -----*********** -----*********** -----*********** -----*********** -----*********** -----******----- -----******----- -----******----- -----******----- -----******----- # Wire - east, south and west neighbor block:id=228,data=14,scale=16 rotate:id=228,data=7,rot=90 # Wire - south, west and north neighbor block:id=228,data=13,scale=16 rotate:id=228,data=7,rot=180 # Wire - west, north and east neighbor block:id=228,data=11,scale=16 rotate:id=228,data=7,rot=270 # Wire - north, south, east, west neightbors block:id=228,data=15,scale=16 layer:5,6,7,8,9,10 -----******----- -----******----- -----******----- -----******----- -----******----- **************** **************** **************** **************** **************** **************** -----******----- -----******----- -----******----- -----******----- -----******----- # Iron Fence - set render algorithm linkmap:id=232,linkalg=1 # Iron Fence - (data is faked: 1=north,2=east,4=south,8=west) # Iron Fence - no neighbors block:id=232,data=0,scale=16 rotate:id=85,data=0,rot=0 # Iron Fence - just north neighbor block:id=232,data=1,scale=16 rotate:id=85,data=1,rot=0 # Iron Fence - just east neighbor block:id=232,data=2,scale=16 rotate:id=232,data=1,rot=90 # Iron Fence - just south neighbor block:id=232,data=4,scale=16 rotate:id=232,data=1,rot=180 # Iron Fence - just south neighbor block:id=232,data=8,scale=16 rotate:id=232,data=1,rot=270 # Iron Fence - north and east neighbor block:id=232,data=3,scale=16 rotate:id=85,data=3,rot=0 # Iron Fence - east and south neighbor block:id=232,data=6,scale=16 rotate:id=232,data=3,rot=90 # Iron Fence - south and west neighbor block:id=232,data=12,scale=16 rotate:id=85,data=3,rot=180 # Iron Fence - west and north neighbor block:id=232,data=9,scale=16 rotate:id=85,data=3,rot=270 # Iron Fence - north and south neighbor block:id=232,data=5,scale=16 rotate:id=85,data=5,rot=0 # Iron Fence - east and west neighbor block:id=232,id=113,data=10,scale=16 rotate:id=232,data=5,rot=90 # Iron Fence - north, east and south neighbor block:id=232,data=7,scale=16 rotate:id=85,data=7,rot=0 # Iron Fence - east, south and west neighbor block:id=232,data=14,scale=16 rotate:id=232,data=7,rot=90 # Iron Fence - south, west and north neighbor block:id=232,data=13,scale=16 rotate:id=232,data=7,rot=180 # Iron Fence - west, north and east neighbor block:id=232,data=11,scale=16 rotate:id=232,data=7,rot=270 # Iron Fence - north, south, east, west neightbors block:id=232,data=15,scale=16 rotate:id=232,data=15,rot=0