dynmap/bukkit-helper-118-2/src/main/java/org/dynmap/bukkit/helper/v118_2/AsyncChunkProvider118_2.java

129 lines
6.3 KiB
Java

package org.dynmap.bukkit.helper.v118_2;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.WorldServer;
import net.minecraft.world.level.chunk.Chunk;
import net.minecraft.world.level.chunk.IChunkAccess;
import net.minecraft.world.level.chunk.storage.ChunkRegionLoader;
import org.bukkit.Bukkit;
import org.bukkit.craftbukkit.v1_18_R2.CraftServer;
import org.bukkit.craftbukkit.v1_18_R2.CraftWorld;
import org.dynmap.MapManager;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.util.Arrays;
import java.util.Objects;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.atomic.AtomicInteger;
import java.util.function.Consumer;
import java.util.function.Predicate;
import java.util.function.Supplier;
/**
* The provider used to work with paper libs
* Because paper libs need java 17 we can't interact with them directly
*/
@SuppressWarnings({"JavaReflectionMemberAccess"}) //java don't know about paper
public class AsyncChunkProvider118_2 {
private final Thread ioThread;
private final Method getChunk;
private final Predicate<NBTTagCompound> ifFailed;
private final Method getAsyncSaveData;
private final Method save;
private int currTick = MinecraftServer.currentTick;
private int currChunks = 0;
AsyncChunkProvider118_2 () {
try {
Predicate<NBTTagCompound> ifFailed1 = null;
Method getChunk1 = null, getAsyncSaveData1 = null, save1 = null;
Thread ioThread1 = null;
try {
Class<?> threadClass = Class.forName("com.destroystokyo.paper.io.PaperFileIOThread");
Class<?> asyncChunkData = Arrays.stream(ChunkRegionLoader.class.getClasses())
.filter(c -> c.getSimpleName().equals("AsyncSaveData"))
.findFirst()
.orElseThrow(RuntimeException::new);
getAsyncSaveData1 = ChunkRegionLoader.class.getMethod("getAsyncSaveData", WorldServer.class, IChunkAccess.class);
save1 = ChunkRegionLoader.class.getMethod("saveChunk", WorldServer.class, IChunkAccess.class, asyncChunkData);
Class<?>[] classes = threadClass.getClasses();
Class<?> holder = Arrays.stream(classes).filter(aClass -> aClass.getSimpleName().equals("Holder")).findAny().orElseThrow(RuntimeException::new);
ioThread1 = (Thread) holder.getField("INSTANCE").get(null);
getChunk1 = threadClass.getMethod("loadChunkDataAsync", WorldServer.class, int.class, int.class, int.class, Consumer.class, boolean.class, boolean.class, boolean.class);
NBTTagCompound failure = (NBTTagCompound) threadClass.getField("FAILURE_VALUE").get(null);
ifFailed1 = nbtTagCompound -> nbtTagCompound == failure;
} catch (ClassNotFoundException | NoSuchFieldException | IllegalAccessException | NoSuchMethodException e) {
e.printStackTrace();
}
getAsyncSaveData = Objects.requireNonNull(getAsyncSaveData1);
save = Objects.requireNonNull(save1);
ifFailed = Objects.requireNonNull(ifFailed1);
getChunk = Objects.requireNonNull(getChunk1);
ioThread = Objects.requireNonNull(ioThread1);
} catch (Throwable e) {
e.printStackTrace();
throw new RuntimeException(e);
}
}
public CompletableFuture<NBTTagCompound> getChunk(WorldServer world, int x, int y) throws InvocationTargetException, IllegalAccessException {
CompletableFuture<Object> future = new CompletableFuture<>();
getChunk.invoke(ioThread,world,x,y,5,(Consumer<Object>) future::complete, false, true, true);
return future.thenApply((resultFuture) -> {
if (resultFuture == null) return null;
try {
NBTTagCompound compound = (NBTTagCompound) resultFuture.getClass().getField("chunkData").get(resultFuture);
return ifFailed.test(compound) ? null : compound;
} catch (IllegalAccessException | NoSuchFieldException e) {
e.printStackTrace();
}
return null;
});
}
public synchronized Supplier<NBTTagCompound> getLoadedChunk(CraftWorld world, int x, int z) {
if (!world.isChunkLoaded(x, z)) return () -> null;
Chunk c = world.getHandle().getChunkIfLoaded(x, z); //already safe async on vanilla
if ((c == null) || !c.o) return () -> null; // c.loaded
if (currTick != MinecraftServer.currentTick) {
currTick = MinecraftServer.currentTick;
currChunks = 0;
}
//prepare data synchronously
CompletableFuture<?> future = CompletableFuture.supplyAsync(() -> {
//Null will mean that we save with spigot methods, which may be risky on async
//Since we're not in main thread, it now refuses new tasks because of shutdown, the risk is lower
if (!Bukkit.isPrimaryThread()) return null;
try {
return getAsyncSaveData.invoke(null, world.getHandle(), c);
} catch (IllegalAccessException | InvocationTargetException e) {
throw new RuntimeException(e);
}
}, ((CraftServer) Bukkit.getServer()).getServer());
//we shouldn't stress main thread
if (++currChunks > MapManager.mapman.getMaxChunkLoadsPerTick()) {
try {
Thread.sleep(25); //hold the lock so other threads also won't stress main thread
} catch (InterruptedException ignored) {}
}
//save data asynchronously
return () -> {
Object o = null;
try {
o = future.get();
return (NBTTagCompound) save.invoke(null, world.getHandle(), c, o);
} catch (InterruptedException e) {
return null;
} catch (InvocationTargetException e) {
//We tried to use simple spigot methods at shutdown and failed, hopes for reading from disk
if (o == null) return null;
throw new RuntimeException(e);
} catch (ReflectiveOperationException | ExecutionException e) {
throw new RuntimeException(e);
}
};
}
}