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290 lines
11 KiB
Plaintext
290 lines
11 KiB
Plaintext
# templates provide default definitions for worlds that are not otherwise defined in the worlds.txt. Unless otherwise
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# configured, worlds will default to the template corresponding to their environment (normal, nether, skylands). Use of the
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# 'deftemplatesuffix' setting in configuration.txt can alter this by appending a dash and a suffix string to the template name
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# used by default (for example deftemplatesuffix=HDMap implies default template names of normal-HDMap, nether-HDMap, skylands-HDMap.
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#
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# NOTE:
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# templates.txt is updated frequently: if you wish to customize some or all of the templates, or define your own, place
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# the templates you wish to modify in the custom-templates.txt file - these will be preserved, and will override those found
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# in templates.txt
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templates:
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# Template for normal world (classic render)
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normal:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.flat.FlatMap
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name: flat
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title: "Flat"
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prefix: flat
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colorscheme: default
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# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
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textured: smooth
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# shadowstrength: 1.0
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn on transparency support (off by default) - slows render
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# transparency: true
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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name: surface
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title: "Surface"
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prefix: t
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maximumheight: 127
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colorscheme: default
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# # Add shadows to world (based on top-down shadows from chunk data)
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# shadowstrength: 1.0
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# # To render a world as a "night view", set shadowstrength and ambientlight
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# ambientlight: 4
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# # To render both night and day versions of tiles (when ambientlight is set), set true
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# night-and-day: true
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# # Option to turn off transparency support (on by default) - speeds render
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# transparency: false
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# # Biome-based mapping
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# - class: org.dynmap.kzedmap.DefaultTileRenderer
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# name: biome
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# title: "Biome"
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# prefix: b
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# maximumheight: 127
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# colorscheme: default
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# # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
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# biomecolored: biome
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# - class: org.dynmap.kzedmap.HighlightTileRenderer
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# prefix: ht
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# maximumheight: 127
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# colorscheme: default
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# highlight: # For highlighting multiple block-types.
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# - 56 # Highlight diamond-ore
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# - 66 # Highlight minecart track
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# highlight: 56 # For highlighting a single block-type.
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- class: org.dynmap.kzedmap.CaveTileRenderer
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name: cave
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title: "Cave"
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prefix: ct
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maximumheight: 127
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# Nether world template (classic render)
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nether:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.flat.FlatMap
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name: flat
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title: "Flat"
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prefix: flat
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colorscheme: default
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# Map background color (day or night)
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background: "#300806"
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# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
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textured: smooth
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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name: nether
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title: "Surface"
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prefix: nt
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maximumheight: 127
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colorscheme: default
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# Map background color (day or night)
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background: "#300806"
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# Skylands world template (classic render)
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skylands:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.flat.FlatMap
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name: flat
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title: "Flat"
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prefix: flat
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colorscheme: default
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
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textured: smooth
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- class: org.dynmap.kzedmap.KzedMap
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renderers:
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- class: org.dynmap.kzedmap.DefaultTileRenderer
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name: skylands
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title: "Surface"
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prefix: st
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maximumheight: 127
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colorscheme: default
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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night-and-day: true
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shadowstrength: 1.0
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ambientlight: 4
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# Template for normal world (HDMap)
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normal-HDMap:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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# # To render a world as a "night view", switch to lighting: night
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# lighting: night
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# # To render both night and day versions of tiles, set light: nightandday
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# lighting: nightandday
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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- class: org.dynmap.hdmap.HDMap
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name: surface
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title: "Surface"
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prefix: t
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perspective: iso_SE_60_lowres
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shader: stdtexture
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lighting: default
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# # Add shadows to world (based on top-down shadows from chunk data)
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# lighting: shadows
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# # To render a world as a "night view", set lighting: night
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# lighting: night
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# # To render both night and day versions of tiles, set lighting: nightandday
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# lighting: nightandday
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# # Background color for map during the day
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# backgroundday: "#153E7E"
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# # Background color for map during the night
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# backgroundnight: "#000000"
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# # Background color for map (independent of night/day)
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# background: "#000000"
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# # Sets the icon to 'images/block_custom.png'
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# icon: custom
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# # Biome-based mapping
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# - class: org.dynmap.hdmap.HDMap
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# name: biome
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# title: "Biome"
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# prefix: b
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# perspective: iso_SE_60_lowres
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# lighting: default
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# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
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# shader: biome
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- class: org.dynmap.hdmap.HDMap
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name: cave
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title: "Cave"
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prefix: ct
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perspective: iso_SE_60_lowres
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shader: cave
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lighting: default
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# Nether world template (HDMap)
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nether-HDMap:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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# Map background color (day or night)
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background: "#300806"
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- class: org.dynmap.hdmap.HDMap
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name: nether
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title: "Surface"
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prefix: nt
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perspective: iso_SE_60_lowres
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shader: stdtexture
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lighting: default
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# Map background color (day or night)
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background: "#300806"
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# Skylands world template (HDMap)
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skylands-HDMap:
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enabled: true
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# # If bigworld set to true, use alternate directory layout better suited to large worlds
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# bigworld: true
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# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
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# extrazoomout: 3
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center:
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x: 0
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y: 64
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z: 0
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maps:
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- class: org.dynmap.hdmap.HDMap
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name: flat
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title: "Flat"
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prefix: flat
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perspective: iso_S_90_lowres
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shader: stdtexture
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lighting: default
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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- class: org.dynmap.hdmap.HDMap
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name: skylands
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title: "Surface"
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prefix: st
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perspective: iso_SE_60_lowres
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shader: stdtexture
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lighting: nightandday
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# Background color for map during the day
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backgroundday: "#153E7E"
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# Background color for map during the night
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backgroundnight: "#000000"
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