dynmap/DynmapCore/src/main/java/org/dynmap/hdmap/renderer/BoxStateRenderer.java

93 lines
3.5 KiB
Java

package org.dynmap.hdmap.renderer;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.BitSet;
import java.util.Map;
import org.dynmap.renderer.CustomRenderer;
import org.dynmap.renderer.DynmapBlockState;
import org.dynmap.renderer.MapDataContext;
import org.dynmap.renderer.RenderPatch;
import org.dynmap.renderer.RenderPatchFactory;
/**
* Simple renderer for creating a model of a block, with a selection of two possible textures for each of the 6 faces
* The texture selection is based on the value of the corresponding facing attribute in the state ('down','up','north','south','east','west')
* Order of textures is false value followed by true value, for down, up, west, east, north, south
*/
public class BoxStateRenderer extends CustomRenderer {
// Models for each state index
private RenderPatch[] models[];
@Override
public boolean initializeRenderer(RenderPatchFactory rpf, String blkname, BitSet blockdatamask, Map<String,String> custparm) {
if(!super.initializeRenderer(rpf, blkname, blockdatamask, custparm))
return false;
double xmin = 0.0, xmax = 1.0;
double ymin = 0.0, ymax = 1.0;
double zmin = 0.0, zmax = 1.0;
/* Check limits */
String lim = custparm.get("xmin");
if (lim != null) {
xmin = Double.valueOf(lim);
if (xmin < 0.0) xmin = 0.0;
}
lim = custparm.get("xmax");
if (lim != null) {
xmax = Double.valueOf(lim);
if (xmax > 1.0) xmax = 1.0;
}
lim = custparm.get("ymin");
if (lim != null) {
ymin = Double.valueOf(lim);
if (ymin < 0.0) ymin = 0.0;
}
lim = custparm.get("ymax");
if (lim != null) {
ymax = Double.valueOf(lim);
if (ymax > 1.0) ymax = 1.0;
}
lim = custparm.get("zmin");
if (lim != null) {
zmin = Double.valueOf(lim);
if (zmin < 0.0) zmin = 0.0;
}
lim = custparm.get("zmax");
if (lim != null) {
zmax = Double.valueOf(lim);
if (zmax > 1.0) zmax = 1.0;
}
DynmapBlockState bs = DynmapBlockState.getBaseStateByName(blkname); // Look up block
/* Now, build box models */
models = new RenderPatch[bs.getStateCount()][];
int[] patchlist = new int[6];
for (int i = 0; i < models.length; i++) {
DynmapBlockState cbs = bs.getState(i);
ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
String[] states = cbs.stateList;
// Produce patch list
patchlist[0] = Arrays.binarySearch(states, "down=true") >= 0 ? 1 : 0;
patchlist[1] = Arrays.binarySearch(states, "up=true") >= 0 ? 3 : 2;
patchlist[2] = Arrays.binarySearch(states, "west=true") >= 0 ? 5 : 4;
patchlist[3] = Arrays.binarySearch(states, "east=true") >= 0 ? 7 : 6;
patchlist[4] = Arrays.binarySearch(states, "north=true") >= 0 ? 9 : 8;
patchlist[5] = Arrays.binarySearch(states, "south=true") >= 0 ? 11 : 10;
CustomRenderer.addBox(rpf, list, xmin, xmax, ymin, ymax, zmin, zmax, patchlist);
models[i] = list.toArray(new RenderPatch[patchlist.length]);
}
return true;
}
@Override
public int getMaximumTextureCount() {
return 12;
}
@Override
public RenderPatch[] getRenderPatchList(MapDataContext ctx) {
return models[ctx.getBlockType().stateIndex];
}
}