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152 lines
5.1 KiB
Plaintext
152 lines
5.1 KiB
Plaintext
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
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# NOTE: the 'templates' section is now found in the templates.txt (and can be safely customized using custom-templates.txt)
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# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
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# To use the HDMap map templates as world defaults (normal-HDMap, nether-HDMap and skylands-HDMap), uncomment the following line
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# Otherwise, the world defaults will be based on classic templates (normal, nether, skylands)
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# Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
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#deftemplatesuffix: HDMap
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components:
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- class: org.dynmap.ClientConfigurationComponent
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- class: org.dynmap.InternalClientUpdateComponent
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sendhealth: true
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sendposition: true
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allowwebchat: true
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webchat-interval: 5
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hidewebchatip: false
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trustclientname: false
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#- class: org.dynmap.JsonFileClientUpdateComponent
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# writeinterval: 1
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# sendhealth: true
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# sendposition: true
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# allowwebchat: false
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# webchat-interval: 5
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# hidewebchatip: false
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- class: org.dynmap.SimpleWebChatComponent
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allowchat: true
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#- class: org.dynmap.herochat.HeroWebChatComponent
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# # Control which HeroChat channel messages from web are directed to
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# herochatwebchannel: Global
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# # Control which channels are monitored and reported to the web
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# herochatchannels:
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# - Global
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# #- Trade
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# #- Haggle
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- class: org.dynmap.ClientComponent
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type: chat
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- class: org.dynmap.ClientComponent
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type: chatballoon
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focuschatballoons: false
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- class: org.dynmap.ClientComponent
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type: chatbox
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showplayerfaces: true
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messagettl: 5
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- class: org.dynmap.ClientComponent
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type: playermarkers
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showplayerfaces: true
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showplayerhealth: true
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# Option to make player faces small - don't use with showplayerhealth
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smallplayerfaces: false
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#- class: org.dynmap.ClientComponent
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# type: digitalclock
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- class: org.dynmap.ClientComponent
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type: timeofdayclock
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showdigitalclock: true
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#showweather: true
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#- class: org.dynmap.regions.RegionsComponent
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# type: regions
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# name: WorldGuard
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# useworldpath: true
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# filename: regions.yml
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# basenode: regions
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# use3dregions: true
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# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% - %priority% (%parent%)</span><br /> Owners <span style="font-weight:bold;">%playerowners% %groupowners%</span><br />Members <span style="font-weight:bold;">%playermembers% %groupmembers%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
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# regionstyle:
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# strokeColor: "#FF0000"
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# strokeOpacity: 0.8
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# strokeWeight: 3
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# fillColor: "#FF0000"
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# fillOpacity: 0.35
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# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
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# visibleregions:
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# - homebase
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# - miningsite
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#- class: org.dynmap.TestComponent
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# stuff: "This is some configuration-value"
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# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
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display-whitelist: false
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# How often a tile gets rendered (in seconds).
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renderinterval: 1
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# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
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zoomoutperiod: 60
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# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
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enabletilehash: true
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render-triggers:
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#- chunkloaded
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#- playermove
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#- playerjoin
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- blockplaced
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- blockbreak
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- snowform
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- leavesdecay
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- blockburn
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- chunkgenerated
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# The path where the tile-files are placed.
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tilespath: web/tiles
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# The path where the web-files are located.
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webpath: web
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# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
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webserver-bindaddress: 0.0.0.0
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# The TCP-port the webserver will listen on.
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webserver-port: 8123
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# Disables Webserver portion of Dynmap (Advanced users only)
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disable-webserver: false
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# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
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allow-symlinks: true
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# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
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timesliceinterval: 0.0
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# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
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maxchunkspertick: 200
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# Interval the browser should poll for updates.
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updaterate: 2000
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showplayerfacesinmenu: true
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# Set sidebaropened: true to pin menu sidebar opened
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#sidebaropened: true
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joinmessage: "%playername% joined"
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quitmessage: "%playername% quit"
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spammessage: "You may only chat once every %interval% seconds."
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webprefix: "§2[WEB] "
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websuffix: "§f"
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defaultzoom: 0
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defaultworld: world
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# Set to true to enable verbose startup messages - can help with debugging map configuration problems
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# Set to false for a much quieter startup log
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verbose: true
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# Enables debugging.
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#debuggers:
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# - class: org.dynmap.debug.LogDebugger
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