dynmap/DynmapCore/src/main/java/org/dynmap/hdmap/TopoHDShader.java

350 lines
13 KiB
Java

package org.dynmap.hdmap;
import static org.dynmap.JSONUtils.s;
import java.io.IOException;
import java.util.BitSet;
import java.util.List;
import org.dynmap.*;
import org.dynmap.common.DynmapCommandSender;
import org.dynmap.exporter.OBJExport;
import org.dynmap.renderer.DynmapBlockState;
import org.dynmap.utils.DynLongHashMap;
import org.dynmap.utils.MapChunkCache;
import org.dynmap.utils.MapIterator;
import org.dynmap.utils.BlockStep;
import org.json.simple.JSONObject;
public class TopoHDShader implements HDShader {
private final String name;
private final Color linecolor; /* Color for topo lines */
private final Color fillcolor[]; /* Color for nontopo surfaces */
private final Color watercolor;
private BitSet hiddenids;
private final int linespacing;
private int worldheight = 384;
public TopoHDShader(DynmapCore core, ConfigurationNode configuration) {
name = (String) configuration.get("name");
if (HDBlockModels.checkVersionRange(core.getDynmapPluginPlatformVersion(), "-1.17.0")){
worldheight = 256;
fillcolor = new Color[worldheight]; /* Color by Y, must be range of total world height, offset by +64*/
/* Load defined colors from parameters */
for(int i = 0; i < worldheight; i++) {
fillcolor[i] = configuration.getColor("color" + (i - 64), null); /* need to substract by 64 because Color does not accept <0 indexes*/
}
}
else{
fillcolor = new Color[worldheight]; /* Color by Y, must be range of total world height, offset by +64*/
/* Load defined colors from parameters */
for(int i = 0; i < worldheight; i++) {
fillcolor[i] = configuration.getColor("color" + (i - 64), null); /* need to substract by 64 because Color does not accept <0 indexes*/
}
}
linecolor = configuration.getColor("linecolor", null);
watercolor = configuration.getColor("watercolor", null);
float wateralpha = configuration.getFloat("wateralpha", 1.0F);
if (wateralpha < 1.0) {
watercolor.setAlpha((int)(255 * wateralpha));
}
/* Now, interpolate missing colors */
if(fillcolor[0] == null) {
fillcolor[0] = new Color(0, 0, 0);
}
if(fillcolor[worldheight-1] == null) {
fillcolor[worldheight-1] = new Color(255, 255, 255);
}
int starty = 0;
for(int i = 0; i < worldheight; i++) {
if(fillcolor[i] != null) { /* Found color? */
int delta = i - starty;
Color c0 = fillcolor[starty];
Color c1 = fillcolor[i];
/* Interpolate missing colors since last one */
for(int j = 1; j < delta; j++) {
fillcolor[starty + j] = new Color((c0.getRed()*(delta-j) + c1.getRed()*j)/delta, (c0.getGreen()*(delta-j) + c1.getGreen()*j)/delta, (c0.getBlue()*(delta-j) + c1.getBlue()*j)/delta);
}
starty = i; /* New start color */
}
}
hiddenids = new BitSet();
setHidden(DynmapBlockState.AIR_BLOCK); /* Air is hidden always */
List<Object> hidden = configuration.getList("hiddennames");
if(hidden != null) {
for(Object o : hidden) {
if(o instanceof String) {
setHidden((String) o);
}
}
}
linespacing = configuration.getInteger("linespacing", 1);
}
private void setHidden(String bn) {
DynmapBlockState bs = DynmapBlockState.getBaseStateByName(bn);
for (int i = 0; i < bs.getStateCount(); i++) {
DynmapBlockState b = bs.getState(i);
hiddenids.set(b.globalStateIndex);
}
}
@Override
public boolean isBiomeDataNeeded() {
return false;
}
@Override
public boolean isRawBiomeDataNeeded() {
return false;
}
@Override
public boolean isHightestBlockYDataNeeded() {
return false;
}
@Override
public boolean isBlockTypeDataNeeded() {
return true;
}
@Override
public boolean isSkyLightLevelNeeded() {
return false;
}
@Override
public boolean isEmittedLightLevelNeeded() {
return false;
}
@Override
public String getName() {
return name;
}
private class OurShaderState implements HDShaderState {
private Color color[];
private Color tmpcolor[];
private Color c;
protected MapIterator mapiter;
protected HDMap map;
private HDLighting lighting;
private int scale;
private int heightshift; /* Divide to keep in 0-127 range of colors */
private boolean inWater;
final int[] lightingTable;
private OurShaderState(MapIterator mapiter, HDMap map, MapChunkCache cache, int scale) {
this.mapiter = mapiter;
this.map = map;
this.lighting = map.getLighting();
if(lighting.isNightAndDayEnabled()) {
color = new Color[] { new Color(), new Color() };
tmpcolor = new Color[] { new Color(), new Color() };
}
else {
color = new Color[] { new Color() };
tmpcolor = new Color[] { new Color() };
}
this.scale = scale;
c = new Color();
/* Compute divider for Y - to map to existing color range */
int wh = mapiter.getWorldHeight();
heightshift = 0;
while(wh > 256) {
heightshift++;
wh >>= 1;
}
if (MapManager.mapman.useBrightnessTable()) {
lightingTable = cache.getWorld().getBrightnessTable();
}
else {
lightingTable = null;
}
inWater = false;
}
/**
* Get our shader
*/
public HDShader getShader() {
return TopoHDShader.this;
}
/**
* Get our map
*/
public HDMap getMap() {
return map;
}
/**
* Get our lighting
*/
public HDLighting getLighting() {
return lighting;
}
/**
* Reset renderer state for new ray
*/
public void reset(HDPerspectiveState ps) {
for(int i = 0; i < color.length; i++)
color[i].setTransparent();
inWater = false;
}
private final boolean isHidden(DynmapBlockState blk) {
return hiddenids.get(blk.globalStateIndex);
}
/**
* Process next ray step - called for each block on route
* @return true if ray is done, false if ray needs to continue
*/
public boolean processBlock(HDPerspectiveState ps) {
DynmapBlockState blocktype = ps.getBlockState();
if (isHidden(blocktype)) {
return false;
}
int y = mapiter.getY();
if (y < 0) y = 0; // Clamp at zero for now
/* See if we're close to an edge */
int[] xyz = ps.getSubblockCoord();
// Only color lines when spacing is matched
Color lcolor = ((y % linespacing) == 0)?linecolor:null;
/* See which face we're on (only do lines on top face) */
switch(ps.getLastBlockStep()) {
case Y_MINUS:
case Y_PLUS:
if((lcolor != null) &&
(((xyz[0] == 0) && (isHidden(mapiter.getBlockTypeAt(BlockStep.X_MINUS)))) ||
((xyz[0] == (scale-1)) && (isHidden(mapiter.getBlockTypeAt(BlockStep.X_PLUS)))) ||
((xyz[2] == 0) && (isHidden(mapiter.getBlockTypeAt(BlockStep.Z_MINUS)))) ||
((xyz[2] == (scale-1)) && (isHidden(mapiter.getBlockTypeAt(BlockStep.Z_PLUS)))))) {
c.setColor(lcolor);
inWater = false;
}
else if ((watercolor != null) && blocktype.isWater()) {
if (!inWater) {
c.setColor(watercolor);
inWater = true;
}
else {
return false;
}
}
else {
c.setColor(fillcolor[y >> heightshift]);
inWater = false;
}
break;
default:
if((lcolor != null) && (xyz[1] == (scale-1))) {
c.setColor(lcolor);
inWater = false;
}
else if ((watercolor != null) && blocktype.isWater()) {
if (!inWater) {
c.setColor(watercolor);
inWater = true;
}
else {
return false;
}
}
else {
c.setColor(fillcolor[y >> heightshift]);
inWater = false;
}
break;
}
/* Handle light level, if needed */
lighting.applyLighting(ps, this, c, tmpcolor);
/* If no previous color contribution, use new color */
if(color[0].isTransparent()) {
for(int i = 0; i < color.length; i++)
color[i].setColor(tmpcolor[i]);
return (color[0].getAlpha() == 255);
}
/* Else, blend and generate new alpha */
else {
int alpha = color[0].getAlpha();
int alpha2 = tmpcolor[0].getAlpha() * (255-alpha) / 255;
int talpha = alpha + alpha2;
if(talpha > 0)
for(int i = 0; i < color.length; i++)
color[i].setRGBA((tmpcolor[i].getRed()*alpha2 + color[i].getRed()*alpha) / talpha,
(tmpcolor[i].getGreen()*alpha2 + color[i].getGreen()*alpha) / talpha,
(tmpcolor[i].getBlue()*alpha2 + color[i].getBlue()*alpha) / talpha, talpha);
else
for(int i = 0; i < color.length; i++)
color[i].setTransparent();
return (talpha >= 254); /* If only one short, no meaningful contribution left */
}
}
/**
* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
*/
public void rayFinished(HDPerspectiveState ps) {
}
/**
* Get result color - get resulting color for ray
* @param c - object to store color value in
* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
*/
public void getRayColor(Color c, int index) {
c.setColor(color[index]);
}
/**
* Clean up state object - called after last ray completed
*/
public void cleanup() {
}
@Override
public DynLongHashMap getCTMTextureCache() {
return null;
}
@Override
public int[] getLightingTable() {
return lightingTable;
}
@Override
public void setLastBlockState(DynmapBlockState new_lastbs) {
}
}
/**
* Get renderer state object for use rendering a tile
* @param map - map being rendered
* @param cache - chunk cache containing data for tile to be rendered
* @param mapiter - iterator used when traversing rays in tile
* @param scale - scale of perspecitve
* @return state object to use for all rays in tile
*/
@Override
public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter, int scale) {
return new OurShaderState(mapiter, map, cache, scale);
}
/* Add shader's contributions to JSON for map object */
public void addClientConfiguration(JSONObject mapObject) {
s(mapObject, "shader", name);
}
@Override
public void exportAsMaterialLibrary(DynmapCommandSender sender, OBJExport out) throws IOException {
throw new IOException("Export unsupported");
}
private static final String[] nulllist = new String[0];
@Override
public String[] getCurrentBlockMaterials(DynmapBlockState blk, MapIterator mapiter, int[] txtidx, BlockStep[] steps) {
return nulllist;
}
}