dynmap/DynmapCore/src/main/java/org/dynmap/hdmap/ShadowHDLighting.java

294 lines
10 KiB
Java

package org.dynmap.hdmap;
import org.dynmap.Color;
import org.dynmap.ConfigurationNode;
import org.dynmap.DynmapCore;
import org.dynmap.DynmapWorld;
import org.dynmap.MapManager;
import org.dynmap.utils.LightLevels;
import org.dynmap.utils.BlockStep;
public class ShadowHDLighting extends DefaultHDLighting {
protected final int defLightingTable[]; /* index=skylight level, value = 256 * scaling value */
protected final int lightscale[]; /* scale skylight level (light = lightscale[skylight] */
protected final boolean night_and_day; /* If true, render both day (prefix+'-day') and night (prefix) tiles */
protected final boolean smooth;
protected final boolean useWorldBrightnessTable;
public ShadowHDLighting(DynmapCore core, ConfigurationNode configuration) {
super(core, configuration);
double shadowweight = configuration.getDouble("shadowstrength", 0.0);
// See if we're using world's lighting table, or our own
useWorldBrightnessTable = configuration.getBoolean("use-brightness-table", MapManager.mapman.useBrightnessTable());
defLightingTable = new int[16];
defLightingTable[15] = 256;
/* Normal brightness weight in MC is a 20% relative dropoff per step */
for(int i = 14; i >= 0; i--) {
double v = defLightingTable[i+1] * (1.0 - (0.2 * shadowweight));
defLightingTable[i] = (int)v;
if(defLightingTable[i] > 256) defLightingTable[i] = 256;
if(defLightingTable[i] < 0) defLightingTable[i] = 0;
}
int v = configuration.getInteger("ambientlight", -1);
if(v < 0) v = 15;
if(v > 15) v = 15;
night_and_day = configuration.getBoolean("night-and-day", false);
lightscale = new int[16];
for(int i = 0; i < 16; i++) {
if(i < (15-v))
lightscale[i] = 0;
else
lightscale[i] = i - (15-v);
}
smooth = configuration.getBoolean("smooth-lighting", MapManager.mapman.getSmoothLighting());
}
private void applySmoothLighting(HDPerspectiveState ps, HDShaderState ss, Color incolor, Color[] outcolor, int[] shadowscale) {
int[] xyz = ps.getSubblockCoord();
int scale = (int)ps.getScale();
int mid = scale/2;
BlockStep s1, s2;
int w1, w2;
/* Figure out which directions to look */
switch(ps.getLastBlockStep()) {
case X_MINUS:
case X_PLUS:
if(xyz[1] < mid) {
s1 = BlockStep.Y_MINUS;
w1 = mid - xyz[1];
}
else {
s1 = BlockStep.Y_PLUS;
w1 = xyz[1] - mid;
}
if(xyz[2] < mid) {
s2 = BlockStep.Z_MINUS;
w2 = mid - xyz[2];
}
else {
s2 = BlockStep.Z_PLUS;
w2 = xyz[2] - mid;
}
break;
case Z_MINUS:
case Z_PLUS:
if(xyz[0] < mid) {
s1 = BlockStep.X_MINUS;
w1 = mid - xyz[0];
}
else {
s1 = BlockStep.X_PLUS;
w1 = xyz[0] - mid;
}
if(xyz[1] < mid) {
s2 = BlockStep.Y_MINUS;
w2 = mid - xyz[1];
}
else {
s2 = BlockStep.Y_PLUS;
w2 = xyz[1] - mid;
}
break;
default:
if(xyz[0] < mid) {
s1 = BlockStep.X_MINUS;
w1 = mid - xyz[0];
}
else {
s1 = BlockStep.X_PLUS;
w1 = xyz[0] - mid;
}
if(xyz[2] < mid) {
s2 = BlockStep.Z_MINUS;
w2 = mid - xyz[2];
}
else {
s2 = BlockStep.Z_PLUS;
w2 = xyz[2] - mid;
}
break;
}
/* Now get the 3 needed light levels */
LightLevels skyemit0 = ps.getCachedLightLevels(0);
ps.getLightLevels(skyemit0);
LightLevels skyemit1 = ps.getCachedLightLevels(1);
ps.getLightLevelsAtStep(s1, skyemit1);
LightLevels skyemit2 = ps.getCachedLightLevels(2);
ps.getLightLevelsAtStep(s2, skyemit2);
/* Get light levels */
int ll0 = getLightLevel(skyemit0, true);
int ll1 = getLightLevel(skyemit1, true);
int weight = 0;
if(ll1 < ll0)
weight -= w1;
else if(ll1 > ll0)
weight += w1;
int ll2 = getLightLevel(skyemit2, true);
if(ll2 < ll0)
weight -= w2;
else if(ll2 > ll0)
weight += w2;
outcolor[0].setColor(incolor);
int cscale = 256;
if(weight == 0) {
cscale = shadowscale[ll0];
}
else if(weight < 0) { /* If negative, interpolate down */
weight = -weight;
if(ll0 > 0) {
cscale = (shadowscale[ll0] * (scale-weight) + shadowscale[ll0-1] * weight)/scale;
}
else {
cscale = shadowscale[ll0];
}
}
else {
if(ll0 < 15) {
cscale = (shadowscale[ll0] * (scale-weight) + shadowscale[ll0+1] * weight)/scale;
}
else {
cscale = shadowscale[ll0];
}
}
if(cscale < 256) {
Color c = outcolor[0];
c.setRGBA((c.getRed() * cscale) >> 8, (c.getGreen() * cscale) >> 8,
(c.getBlue() * cscale) >> 8, c.getAlpha());
}
if(outcolor.length > 1) {
ll0 = getLightLevel(skyemit0, false);
ll1 = getLightLevel(skyemit1, false);
weight = 0;
if(ll1 < ll0)
weight -= w1;
else if(ll1 > ll0)
weight += w1;
ll2 = getLightLevel(skyemit2, false);
if(ll2 < ll0)
weight -= w2;
else if(ll2 > ll0)
weight += w2;
outcolor[1].setColor(incolor);
cscale = 256;
if(weight == 0) {
cscale = shadowscale[ll0];
}
else if(weight < 0) { /* If negative, interpolate down */
weight = -weight;
if(ll0 > 0) {
cscale = (shadowscale[ll0] * (scale-weight) + shadowscale[ll0-1] * weight)/scale;
}
else {
cscale = shadowscale[ll0];
}
}
else {
if(ll0 < 15) {
cscale = (shadowscale[ll0] * (scale-weight) + shadowscale[ll0+1] * weight)/scale;
}
else {
cscale = shadowscale[ll0];
}
}
if(cscale < 256) {
Color c = outcolor[1];
c.setRGBA((c.getRed() * cscale) >> 8, (c.getGreen() * cscale) >> 8,
(c.getBlue() * cscale) >> 8, c.getAlpha());
}
}
}
private final int getLightLevel(final LightLevels ll, boolean useambient) {
int lightlevel;
/* If ambient light, adjust base lighting for it */
if(useambient)
lightlevel = lightscale[ll.sky];
else
lightlevel = ll.sky;
/* If we're below max, see if emitted light helps */
if(lightlevel < 15) {
lightlevel = Math.max(ll.emitted, lightlevel);
}
return lightlevel;
}
/* Apply lighting to given pixel colors (1 outcolor if normal, 2 if night/day) */
public void applyLighting(HDPerspectiveState ps, HDShaderState ss, Color incolor, Color[] outcolor) {
int[] shadowscale = null;
if(smooth) {
shadowscale = ss.getLightingTable();
if (shadowscale == null) {
shadowscale = defLightingTable;
}
applySmoothLighting(ps, ss, incolor, outcolor, shadowscale);
return;
}
LightLevels ll = null;
int lightlevel = 15, lightlevel_day = 15;
/* If processing for shadows, use sky light level as base lighting */
if(defLightingTable != null) {
shadowscale = ss.getLightingTable();
if (shadowscale == null) {
shadowscale = defLightingTable;
}
ll = ps.getCachedLightLevels(0);
ps.getLightLevels(ll);
lightlevel = lightlevel_day = ll.sky;
}
/* If ambient light, adjust base lighting for it */
lightlevel = lightscale[lightlevel];
/* If we're below max, see if emitted light helps */
if((lightlevel < 15) || (lightlevel_day < 15)) {
int emitted = ll.emitted;
lightlevel = Math.max(emitted, lightlevel);
lightlevel_day = Math.max(emitted, lightlevel_day);
}
/* Figure out our color, with lighting if needed */
outcolor[0].setColor(incolor);
if(lightlevel < 15) {
shadowColor(outcolor[0], lightlevel, shadowscale);
}
if(outcolor.length > 1) {
if(lightlevel_day == lightlevel) {
outcolor[1].setColor(outcolor[0]);
}
else {
outcolor[1].setColor(incolor);
if(lightlevel_day < 15) {
shadowColor(outcolor[1], lightlevel_day, shadowscale);
}
}
}
}
private final void shadowColor(Color c, int lightlevel, int[] shadowscale) {
int scale = shadowscale[lightlevel];
if(scale < 256)
c.setRGBA((c.getRed() * scale) >> 8, (c.getGreen() * scale) >> 8,
(c.getBlue() * scale) >> 8, c.getAlpha());
}
/* Test if night/day is enabled for this renderer */
public boolean isNightAndDayEnabled() { return night_and_day; }
/* Test if sky light level needed */
public boolean isSkyLightLevelNeeded() { return true; }
/* Test if emitted light level needed */
public boolean isEmittedLightLevelNeeded() { return true; }
@Override
public int[] getBrightnessTable(DynmapWorld world) {
if (useWorldBrightnessTable) {
return world.getBrightnessTable();
}
else {
return null;
}
}
}