dynmap/DynmapCore/src/main/java/org/dynmap/hdmap/renderer/BoxRenderer.java

77 lines
2.4 KiB
Java

package org.dynmap.hdmap.renderer;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.Map;
import org.dynmap.renderer.CustomRenderer;
import org.dynmap.renderer.MapDataContext;
import org.dynmap.renderer.RenderPatch;
import org.dynmap.renderer.RenderPatchFactory;
/**
* Simple renderer for creating a model representing a normal cube (texture-wise), but with reductions in the X, Y and/or Z ranges
*/
public class BoxRenderer extends CustomRenderer {
// Models for rotation values
private RenderPatch[] model;
// Patch index ordering, corresponding to BlockStep ordinal order
private static final int patchlist[] = { 1, 4, 2, 5, 0, 3 };
@Override
public boolean initializeRenderer(RenderPatchFactory rpf, String blkname, BitSet blockdatamask, Map<String,String> custparm) {
if(!super.initializeRenderer(rpf, blkname, blockdatamask, custparm))
return false;
double xmin = 0.0, xmax = 1.0;
double ymin = 0.0, ymax = 1.0;
double zmin = 0.0, zmax = 1.0;
/* Check limits */
String lim = custparm.get("xmin");
if (lim != null) {
xmin = Double.valueOf(lim);
if (xmin < 0.0) xmin = 0.0;
}
lim = custparm.get("xmax");
if (lim != null) {
xmax = Double.valueOf(lim);
if (xmax > 1.0) xmax = 1.0;
}
lim = custparm.get("ymin");
if (lim != null) {
ymin = Double.valueOf(lim);
if (ymin < 0.0) ymin = 0.0;
}
lim = custparm.get("ymax");
if (lim != null) {
ymax = Double.valueOf(lim);
if (ymax > 1.0) ymax = 1.0;
}
lim = custparm.get("zmin");
if (lim != null) {
zmin = Double.valueOf(lim);
if (zmin < 0.0) zmin = 0.0;
}
lim = custparm.get("zmax");
if (lim != null) {
zmax = Double.valueOf(lim);
if (zmax > 1.0) zmax = 1.0;
}
/* Now, build box model */
ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
CustomRenderer.addBox(rpf, list, xmin, xmax, ymin, ymax, zmin, zmax, patchlist);
model = list.toArray(new RenderPatch[patchlist.length]);
return true;
}
@Override
public int getMaximumTextureCount() {
return 6;
}
@Override
public RenderPatch[] getRenderPatchList(MapDataContext ctx) {
return model;
}
}