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https://github.com/webbukkit/dynmap.git
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fe25cb6a0f
display names sent to web UI
72 lines
2.4 KiB
JavaScript
72 lines
2.4 KiB
JavaScript
componentconstructors['playermarkers'] = function(dynmap, configuration) {
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var me = this;
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$(dynmap).bind('playeradded', function(event, player) {
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// Create the player-marker.
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var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
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player.marker = new CustomMarker(markerPosition, dynmap.map, function(div) {
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var playerImage;
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$(div)
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.addClass('Marker')
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.addClass('playerMarker')
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.append(playerImage = $('<img/>')
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.attr({ src: 'images/player.png' }))
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.append($('<span/>')
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.addClass('playerName')
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.text(player.name));
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if (configuration.showplayerfaces) {
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getMinecraftHead(player.account, 32, function(head) {
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$(head)
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.addClass('playericon')
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.prependTo(div);
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playerImage.remove();
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});
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}
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if (configuration.showplayerhealth) {
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player.healthContainer = $('<div/>')
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.addClass('healthContainer')
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.appendTo(div);
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if (player.health !== undefined && player.armor !== undefined) {
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player.healthBar = $('<div/>')
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.addClass('playerHealth')
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.css('width', (player.health/2*5) + 'px');
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player.armorBar = $('<div/>')
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.addClass('playerArmor')
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.css('width', (player.armor/2*5) + 'px');
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$('<div/>')
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.addClass('playerHealthBackground')
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.append(player.healthBar)
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.appendTo(player.healthContainer);
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$('<div/>')
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.addClass('playerArmorBackground')
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.append(player.armorBar)
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.appendTo(player.healthContainer);
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} else {
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player.healthContainer.css('display','none');
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}
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}
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});
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});
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$(dynmap).bind('playerremoved', function(event, player) {
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// Remove the marker.
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player.marker.remove();
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});
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$(dynmap).bind('playerupdated', function(event, player) {
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// Update the marker.
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var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
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player.marker.toggle(dynmap.world === player.location.world);
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player.marker.setPosition(markerPosition);
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// Update health
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if (configuration.showplayerhealth) {
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if (player.health !== undefined && player.armor !== undefined) {
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player.healthContainer.css('display','block');
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player.healthBar.css('width', (player.health/2*5) + 'px');
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player.armorBar.css('width', (player.armor/2*5) + 'px');
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} else {
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player.healthContainer.css('display','none');
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}
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}
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});
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};
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