dynmap/web/js/minecraft.js

59 lines
1.4 KiB
JavaScript

function createMinecraftHead(player,size,completed,failed) {
var faceImage = new Image();
faceImage.onload = function() {
completed(faceImage);
};
faceImage.onerror = function() {
failed();
};
faceImage.src = dynmap.options.tileUrl + 'faces/' + size + 'x' + size + '/' + player + '.png';
}
var playerHeads = {};
function getMinecraftHead(player,size,completed) {
var key = player + '.' + size;
var head = playerHeads[key];
// Synchronous
if (!completed) {
return (!head || head.working) ? null : head;
}
// Asynchronous
if (!head) {
playerHeads[key] = { working: true, hooks: [{f:completed}] };
createMinecraftHead(player, size, function(head) {
hooks = playerHeads[key].hooks;
playerHeads[key] = head;
var i;
for(i=0;i<hooks.length;i++) {
hooks[i].f(head);
}
}, function() {
});
} else if (head.working) {
//console.log('Other process working on head of ',player,', will add myself to hooks...');
head.hooks[head.hooks.length] = {f:completed};
} else {
completed(head);
}
}
function getMinecraftTime(servertime) {
servertime = parseInt(servertime);
var day = servertime >= 0 && servertime < 13700;
return {
servertime: servertime,
days: parseInt((servertime+8000) / 24000),
// Assuming it is day at 8:00
hours: (parseInt(servertime / 1000)+8) % 24,
minutes: parseInt(((servertime / 1000) % 1) * 60),
seconds: parseInt(((((servertime / 1000) % 1) * 60) % 1) * 60),
day: day,
night: !day
};
}