dynmap/web/js/playermarkers.js

75 lines
2.5 KiB
JavaScript

componentconstructors['playermarkers'] = function(dynmap, configuration) {
var me = this;
$(dynmap).bind('playeradded', function(event, player) {
// Create the player-marker.
var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
player.marker = new CustomMarker(markerPosition, dynmap.map, function(div) {
var playerImage;
$(div)
.addClass('Marker')
.addClass('playerMarker')
.append(playerImage = $('<img/>')
.attr({ src: 'images/player.png' }))
.append($('<span/>')
.addClass('playerName')
.text(player.name));
if (configuration.showplayerfaces) {
getMinecraftHead(player.account, 32, function(head) {
$(head)
.addClass('playericon')
.prependTo(div);
playerImage.remove();
});
}
if (configuration.showplayerhealth) {
if(!configuration.showplayerfaces) /* Need 32 high */
playerImage.css('margin-bottom','16px');
player.healthContainer = $('<div/>')
.addClass('healthContainer')
.appendTo(div);
if (player.health !== undefined && player.armor !== undefined) {
player.healthBar = $('<div/>')
.addClass('playerHealth')
.css('width', (player.health/2*5) + 'px');
player.armorBar = $('<div/>')
.addClass('playerArmor')
.css('width', (player.armor/2*5) + 'px');
$('<div/>')
.addClass('playerHealthBackground')
.append(player.healthBar)
.appendTo(player.healthContainer);
$('<div/>')
.addClass('playerArmorBackground')
.append(player.armorBar)
.appendTo(player.healthContainer);
} else {
player.healthContainer.css('display','none');
}
}
});
});
$(dynmap).bind('playerremoved', function(event, player) {
// Remove the marker.
player.marker.remove();
});
$(dynmap).bind('playerupdated', function(event, player) {
// Update the marker.
var markerPosition = dynmap.map.getProjection().fromWorldToLatLng(player.location.x, player.location.y, player.location.z);
player.marker.toggle(dynmap.world === player.location.world);
player.marker.setPosition(markerPosition);
// Update health
if (configuration.showplayerhealth) {
if (player.health !== undefined && player.armor !== undefined) {
player.healthContainer.css('display','block');
player.healthBar.css('width', (player.health/2*5) + 'px');
player.armorBar.css('width', (player.armor/2*5) + 'px');
} else {
player.healthContainer.css('display','none');
}
}
});
};