mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-28 21:25:46 +01:00
290 lines
11 KiB
Plaintext
290 lines
11 KiB
Plaintext
# templates provide default definitions for worlds that are not otherwise defined in the worlds.txt. Unless otherwise
|
|
# configured, worlds will default to the template corresponding to their environment (normal, nether, skylands). Use of the
|
|
# 'deftemplatesuffix' setting in configuration.txt can alter this by appending a dash and a suffix string to the template name
|
|
# used by default (for example deftemplatesuffix=HDMap implies default template names of normal-HDMap, nether-HDMap, skylands-HDMap.
|
|
#
|
|
# NOTE:
|
|
# templates.txt is updated frequently: if you wish to customize some or all of the templates, or define your own, place
|
|
# the templates you wish to modify in the custom-templates.txt file - these will be preserved, and will override those found
|
|
# in templates.txt
|
|
templates:
|
|
# Template for normal world (classic render)
|
|
normal:
|
|
enabled: true
|
|
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
|
# bigworld: true
|
|
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
|
# extrazoomout: 3
|
|
center:
|
|
x: 0
|
|
y: 64
|
|
z: 0
|
|
maps:
|
|
- class: org.dynmap.flat.FlatMap
|
|
name: flat
|
|
title: "Flat"
|
|
prefix: flat
|
|
colorscheme: default
|
|
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
|
textured: smooth
|
|
# # To render a world as a "night view", set shadowstrength and ambientlight
|
|
# shadowstrength: 1.0
|
|
# ambientlight: 4
|
|
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
|
# night-and-day: true
|
|
# # Option to turn on transparency support (off by default) - slows render
|
|
# transparency: true
|
|
# # Background color for map during the day
|
|
# backgroundday: "#153E7E"
|
|
# # Background color for map during the night
|
|
# backgroundnight: "#000000"
|
|
# # Background color for map (independent of night/day)
|
|
# background: "#000000"
|
|
- class: org.dynmap.kzedmap.KzedMap
|
|
renderers:
|
|
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
|
name: surface
|
|
title: "Surface"
|
|
prefix: t
|
|
maximumheight: 127
|
|
colorscheme: default
|
|
# # Add shadows to world (based on top-down shadows from chunk data)
|
|
# shadowstrength: 1.0
|
|
# # To render a world as a "night view", set shadowstrength and ambientlight
|
|
# ambientlight: 4
|
|
# # To render both night and day versions of tiles (when ambientlight is set), set true
|
|
# night-and-day: true
|
|
# # Option to turn off transparency support (on by default) - speeds render
|
|
# transparency: false
|
|
# # Background color for map during the day
|
|
# backgroundday: "#153E7E"
|
|
# # Background color for map during the night
|
|
# backgroundnight: "#000000"
|
|
# # Background color for map (independent of night/day)
|
|
# background: "#000000"
|
|
# # Sets the icon to 'images/block_custom.png'
|
|
# icon: custom
|
|
# # Biome-based mapping
|
|
# - class: org.dynmap.kzedmap.DefaultTileRenderer
|
|
# name: biome
|
|
# title: "Biome"
|
|
# prefix: b
|
|
# maximumheight: 127
|
|
# colorscheme: default
|
|
# # Biome-based coloring : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
|
# biomecolored: biome
|
|
# - class: org.dynmap.kzedmap.HighlightTileRenderer
|
|
# prefix: ht
|
|
# maximumheight: 127
|
|
# colorscheme: default
|
|
# highlight: # For highlighting multiple block-types.
|
|
# - 56 # Highlight diamond-ore
|
|
# - 66 # Highlight minecart track
|
|
# highlight: 56 # For highlighting a single block-type.
|
|
- class: org.dynmap.kzedmap.CaveTileRenderer
|
|
name: cave
|
|
title: "Cave"
|
|
prefix: ct
|
|
maximumheight: 127
|
|
# Nether world template (classic render)
|
|
nether:
|
|
enabled: true
|
|
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
|
# bigworld: true
|
|
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
|
# extrazoomout: 3
|
|
center:
|
|
x: 0
|
|
y: 64
|
|
z: 0
|
|
maps:
|
|
- class: org.dynmap.flat.FlatMap
|
|
name: flat
|
|
title: "Flat"
|
|
prefix: flat
|
|
colorscheme: default
|
|
# Map background color (day or night)
|
|
background: "#300806"
|
|
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
|
textured: smooth
|
|
- class: org.dynmap.kzedmap.KzedMap
|
|
renderers:
|
|
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
|
name: nether
|
|
title: "Surface"
|
|
prefix: nt
|
|
maximumheight: 127
|
|
colorscheme: default
|
|
# Map background color (day or night)
|
|
background: "#300806"
|
|
# Skylands world template (classic render)
|
|
skylands:
|
|
enabled: true
|
|
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
|
# bigworld: true
|
|
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
|
# extrazoomout: 3
|
|
center:
|
|
x: 0
|
|
y: 64
|
|
z: 0
|
|
maps:
|
|
- class: org.dynmap.flat.FlatMap
|
|
name: flat
|
|
title: "Flat"
|
|
prefix: flat
|
|
colorscheme: default
|
|
# Background color for map during the day
|
|
backgroundday: "#153E7E"
|
|
# Background color for map during the night
|
|
backgroundnight: "#000000"
|
|
# The textured setting makes the flat render toning much more consistent with the other maps: set to 'none' for the original flat texture, 'smooth' for blended tile top colors, 'dither' for dither pattern
|
|
textured: smooth
|
|
- class: org.dynmap.kzedmap.KzedMap
|
|
renderers:
|
|
- class: org.dynmap.kzedmap.DefaultTileRenderer
|
|
name: skylands
|
|
title: "Surface"
|
|
prefix: st
|
|
maximumheight: 127
|
|
colorscheme: default
|
|
# Background color for map during the day
|
|
backgroundday: "#153E7E"
|
|
# Background color for map during the night
|
|
backgroundnight: "#000000"
|
|
night-and-day: true
|
|
shadowstrength: 1.0
|
|
ambientlight: 4
|
|
|
|
# Template for normal world (HDMap)
|
|
normal-HDMap:
|
|
enabled: true
|
|
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
|
# bigworld: true
|
|
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
|
# extrazoomout: 3
|
|
center:
|
|
x: 0
|
|
y: 64
|
|
z: 0
|
|
maps:
|
|
- class: org.dynmap.hdmap.HDMap
|
|
name: flat
|
|
title: "Flat"
|
|
prefix: flat
|
|
perspective: iso_S_90_lowres
|
|
shader: stdtexture
|
|
lighting: default
|
|
# # To render a world as a "night view", switch to lighting: night
|
|
# lighting: night
|
|
# # To render both night and day versions of tiles, set light: nightandday
|
|
# lighting: nightandday
|
|
# # Background color for map during the day
|
|
# backgroundday: "#153E7E"
|
|
# # Background color for map during the night
|
|
# backgroundnight: "#000000"
|
|
# # Background color for map (independent of night/day)
|
|
# background: "#000000"
|
|
- class: org.dynmap.hdmap.HDMap
|
|
name: surface
|
|
title: "Surface"
|
|
prefix: t
|
|
perspective: iso_SE_60_lowres
|
|
shader: stdtexture
|
|
lighting: default
|
|
# # Add shadows to world (based on top-down shadows from chunk data)
|
|
# lighting: shadows
|
|
# # To render a world as a "night view", set lighting: night
|
|
# lighting: night
|
|
# # To render both night and day versions of tiles, set lighting: nightandday
|
|
# lighting: nightandday
|
|
# # Background color for map during the day
|
|
# backgroundday: "#153E7E"
|
|
# # Background color for map during the night
|
|
# backgroundnight: "#000000"
|
|
# # Background color for map (independent of night/day)
|
|
# background: "#000000"
|
|
# # Sets the icon to 'images/block_custom.png'
|
|
# icon: custom
|
|
# # Biome-based mapping
|
|
# - class: org.dynmap.hdmap.HDMap
|
|
# name: biome
|
|
# title: "Biome"
|
|
# prefix: b
|
|
# perspective: iso_SE_60_lowres
|
|
# lighting: default
|
|
# # Biome-based shading : biome=biome type, temperature=biome-temperature, rainfall=biome-rainfall
|
|
# shader: biome
|
|
- class: org.dynmap.hdmap.HDMap
|
|
name: cave
|
|
title: "Cave"
|
|
prefix: ct
|
|
perspective: iso_SE_60_lowres
|
|
shader: cave
|
|
lighting: default
|
|
|
|
# Nether world template (HDMap)
|
|
nether-HDMap:
|
|
enabled: true
|
|
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
|
# bigworld: true
|
|
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
|
# extrazoomout: 3
|
|
center:
|
|
x: 0
|
|
y: 64
|
|
z: 0
|
|
maps:
|
|
- class: org.dynmap.hdmap.HDMap
|
|
name: flat
|
|
title: "Flat"
|
|
prefix: flat
|
|
perspective: iso_S_90_lowres
|
|
shader: stdtexture
|
|
lighting: default
|
|
# Map background color (day or night)
|
|
background: "#300806"
|
|
- class: org.dynmap.hdmap.HDMap
|
|
name: nether
|
|
title: "Surface"
|
|
prefix: nt
|
|
perspective: iso_SE_60_lowres
|
|
shader: stdtexture
|
|
lighting: default
|
|
# Map background color (day or night)
|
|
background: "#300806"
|
|
# Skylands world template (HDMap)
|
|
skylands-HDMap:
|
|
enabled: true
|
|
# # If bigworld set to true, use alternate directory layout better suited to large worlds
|
|
# bigworld: true
|
|
# # Number of extra zoom-out levels for world (each level is twice as big as the previous one)
|
|
# extrazoomout: 3
|
|
center:
|
|
x: 0
|
|
y: 64
|
|
z: 0
|
|
maps:
|
|
- class: org.dynmap.hdmap.HDMap
|
|
name: flat
|
|
title: "Flat"
|
|
prefix: flat
|
|
perspective: iso_S_90_lowres
|
|
shader: stdtexture
|
|
lighting: default
|
|
# Background color for map during the day
|
|
backgroundday: "#153E7E"
|
|
# Background color for map during the night
|
|
backgroundnight: "#000000"
|
|
- class: org.dynmap.hdmap.HDMap
|
|
name: skylands
|
|
title: "Surface"
|
|
prefix: st
|
|
perspective: iso_SE_60_lowres
|
|
shader: stdtexture
|
|
lighting: nightandday
|
|
# Background color for map during the day
|
|
backgroundday: "#153E7E"
|
|
# Background color for map during the night
|
|
backgroundnight: "#000000"
|
|
|