mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-25 11:46:40 +01:00
136 lines
4.7 KiB
JavaScript
136 lines
4.7 KiB
JavaScript
componentconstructors['playermarkers'] = function(dynmap, configuration) {
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var me = this;
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$(dynmap).bind('playeradded', function(event, player) {
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// Create the player-marker.
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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player.marker = new L.CustomMarker(markerPosition, { elementCreator: function() {
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var div = document.createElement('div');
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var playerImage;
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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player.marker.setLatLng(markerPosition);
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// Only show player faces if canvas supported
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if(dynmap.canvassupport == false)
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configuration.showplayerfaces = false;
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$(div)
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.addClass('Marker')
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.addClass('playerMarker')
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.append(playerImage = $('<img/>')
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.attr({ src: 'images/player.png' }))
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.append($('<span/>')
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.addClass(configuration.smallplayerfaces?'playerNameSm':'playerName')
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.text(player.name));
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if (configuration.showplayerfaces) {
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if(configuration.smallplayerfaces) {
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getMinecraftHead(player.account, 16, function(head) {
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$(head)
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.addClass('playericon')
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.prependTo(div);
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playerImage.remove();
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});
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}
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else {
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getMinecraftHead(player.account, 32, function(head) {
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$(head)
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.addClass('playericon')
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.prependTo(div);
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playerImage.remove();
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});
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}
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}
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if (configuration.showplayerhealth) {
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if(!configuration.showplayerfaces) /* Need 32 high */
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playerImage.css('margin-bottom','16px');
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player.healthContainer = $('<div/>')
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.addClass('healthContainer')
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.appendTo(div);
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if (player.health !== undefined && player.armor !== undefined) {
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player.healthBar = $('<div/>')
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.addClass('playerHealth')
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.css('width', (player.health/2*5) + 'px');
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player.armorBar = $('<div/>')
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.addClass('playerArmor')
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.css('width', (player.armor/2*5) + 'px');
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$('<div/>')
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.addClass('playerHealthBackground')
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.append(player.healthBar)
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.appendTo(player.healthContainer);
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$('<div/>')
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.addClass('playerArmorBackground')
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.append(player.armorBar)
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.appendTo(player.healthContainer);
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} else {
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player.healthContainer.css('display','none');
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}
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}
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return div;
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}});
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if(dynmap.world === player.location.world)
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dynmap.playermarkergroup.addLayer(player.marker);
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});
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$(dynmap).bind('playerremoved', function(event, player) {
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// Remove the marker.
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if(dynmap.map.hasLayer(player.marker))
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dynmap.playermarkergroup.removeLayer(player.marker);
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});
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$(dynmap).bind('playerupdated', function(event, player) {
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if(dynmap.world === player.location.world) {
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// Add if needed
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if(dynmap.map.hasLayer(player.marker) == false)
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dynmap.playermarkergroup.addLayer(player.marker);
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else {
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// Update the marker.
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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player.marker.setLatLng(markerPosition);
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// Update health
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if (configuration.showplayerhealth) {
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if (player.health !== undefined && player.armor !== undefined) {
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player.healthContainer.css('display','block');
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player.healthBar.css('width', (player.health/2*5) + 'px');
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player.armorBar.css('width', (player.armor/2*5) + 'px');
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} else {
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player.healthContainer.css('display','none');
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}
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}
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}
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} else if(dynmap.map.hasLayer(player.marker)) {
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dynmap.playermarkergroup.removeLayer(player.marker);
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}
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});
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// Remove marker on start of map change
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$(dynmap).bind('mapchanging', function(event) {
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var name;
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for(name in dynmap.players) {
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var player = dynmap.players[name];
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// Turn off marker - let update turn it back on
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dynmap.playermarkergroup.removeLayer(player.marker);
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}
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});
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// Remove marker on map change - let update place it again
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$(dynmap).bind('mapchanged', function(event) {
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var name;
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for(name in dynmap.players) {
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var player = dynmap.players[name];
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if(dynmap.world === player.location.world) {
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if(dynmap.map.hasLayer(player.marker) == false)
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dynmap.playermarkergroup.addLayer(player.marker);
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var markerPosition = dynmap.getProjection().fromLocationToLatLng(player.location);
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player.marker.setLatLng(markerPosition);
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} else if(dynmap.map.hasLayer(player.marker)) {
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dynmap.playermarkergroup.removeLayer(player.marker);
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}
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}
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});
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dynmap.playermarkergroup = new L.LayerGroup();
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if(!configuration.hidebydefault)
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dynmap.map.addLayer(dynmap.playermarkergroup);
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//dynmap.layercontrol.addOverlay(dynmap.playermarkergroup, 'Players');
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dynmap.addToLayerSelector(dynmap.playermarkergroup, configuration.label || 'Players', configuration.layerprio || 0);
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};
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