dynmap/src
Mike Primm 95cc3ae869 Add "time-sliced" implementation of fullrender, which does one tile at
a time using the Bukkit scheduler while using a tunable interval
between tiles (0.5 second default), and avoids player timeouts and
blooming the chunk and entity population.
2011-05-10 12:25:34 +02:00
..
main Add "time-sliced" implementation of fullrender, which does one tile at 2011-05-10 12:25:34 +02:00