mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-12-01 06:33:38 +01:00
89 lines
2.4 KiB
JavaScript
89 lines
2.4 KiB
JavaScript
componentconstructors['timeofdayclock'] = function(dynmap, configuration) {
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var me = this;
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var timeout = null;
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var element = $('<div/>')
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.addClass('largeclock')
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.addClass('timeofday')
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.appendTo(dynmap.options.container);
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var sun = $('<div/>')
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.height(60)
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.addClass('timeofday')
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.addClass('sun')
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.css('background-position', (-150) + 'px ' + (-150) + 'px')
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.appendTo(element);
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var moon = $('<div/>')
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.height(60)
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.addClass('timeofday')
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.addClass('moon')
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.css('background-position', (-150) + 'px ' + (-150) + 'px')
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.appendTo(sun);
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if (configuration.showdigitalclock) {
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var clock = $('<div/>')
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.addClass('timeofday')
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.addClass('digitalclock')
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.appendTo(element);
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var formatTime = function(time) {
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var formatDigits = function(n, digits) {
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var s = n.toString();
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while (s.length < digits) {
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s = '0' + s;
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}
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return s;
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}
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return formatDigits(time.hours, 2) + ':' + formatDigits(time.minutes, 2);
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};
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var setTime = function(servertime) {
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if (timeout != null) {
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window.clearTimeout(timeout);
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timeout = null;
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}
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var time = getMinecraftTime(servertime);
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clock
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.addClass(time.day ? 'day' : 'night')
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.removeClass(time.night ? 'day' : 'night')
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.text(formatTime(time));
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if (timeout == null) {
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timeout = window.setTimeout(function() {
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timeout = null;
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setTime(time.servertime+(1000/60));
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}, 700);
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}
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};
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$(dynmap).bind('worldupdated', function(event, update) {
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setTime(update.servertime);
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});
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}
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$(dynmap).bind('worldupdated', function(event, update) {
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var sunangle;
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var time = update.servertime;
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if(time > 23100 || time < 12900) {
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//day mode
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var movedtime = time + 900;
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movedtime = (movedtime >= 24000) ? movedtime - 24000 : movedtime;
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//Now we have 0 -> 13800 for the day period
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//Divide by 13800*2=27600 instead of 24000 to compress day
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sunangle = ((movedtime)/27600 * 2 * Math.PI);
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} else {
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//night mode
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var movedtime = time - 12900;
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//Now we have 0 -> 10200 for the night period
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//Divide by 10200*2=20400 instead of 24000 to expand night
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sunangle = Math.PI + ((movedtime)/20400 * 2 * Math.PI);
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}
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var moonangle = sunangle + Math.PI;
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sun.css('background-position', (-50 * Math.cos(sunangle)) + 'px ' + (-50 * Math.sin(sunangle)) + 'px');
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moon.css('background-position', (-50 * Math.cos(moonangle)) + 'px ' + (-50 * Math.sin(moonangle)) + 'px');
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});
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}; |