dynmap/DynmapCore/src/main/java/org/dynmap/hdmap/CaveHDShader.java

297 lines
9.5 KiB
Java

package org.dynmap.hdmap;
import static org.dynmap.JSONUtils.s;
import java.io.IOException;
import java.util.BitSet;
import java.util.List;
import org.dynmap.Color;
import org.dynmap.ConfigurationNode;
import org.dynmap.DynmapCore;
import org.dynmap.MapManager;
import org.dynmap.common.DynmapCommandSender;
import org.dynmap.exporter.OBJExport;
import org.dynmap.renderer.DynmapBlockState;
import org.dynmap.utils.BlockStep;
import org.dynmap.utils.DynLongHashMap;
import org.dynmap.utils.MapChunkCache;
import org.dynmap.utils.MapIterator;
import org.json.simple.JSONObject;
public class CaveHDShader implements HDShader {
private String name;
private boolean iflit;
private Color startColor;
private Color endColor;
private BitSet hiddenids = new BitSet();
private void setHidden(DynmapBlockState blk) {
hiddenids.set(blk.globalStateIndex);
}
private void setHidden(String blkname) {
DynmapBlockState bbs = DynmapBlockState.getBaseStateByName(blkname);
if (bbs.isNotAir()) {
for (int i = 0; i < bbs.getStateCount(); i++) {
setHidden(bbs.getState(i));
}
}
}
private boolean isHidden(DynmapBlockState blk) {
return hiddenids.get(blk.globalStateIndex);
}
public CaveHDShader(DynmapCore core, ConfigurationNode configuration) {
name = (String) configuration.get("name");
iflit = configuration.getBoolean("onlyiflit", false);
startColor = configuration.getColor("startColor", null);
endColor = configuration.getColor("endColor", null);
for (int i = 0; i < DynmapBlockState.getGlobalIndexMax(); i++) {
DynmapBlockState bs = DynmapBlockState.getStateByGlobalIndex(i);
if (bs.isAir() || bs.isWater()) {
setHidden(bs);
}
}
List<Object> hidden = configuration.getList("hiddennames");
if(hidden != null) {
for(Object o : hidden) {
if(o instanceof String) {
setHidden((String) o);
}
}
}
else {
setHidden(DynmapBlockState.LOG_BLOCK);
setHidden(DynmapBlockState.LEAVES_BLOCK);
setHidden(DynmapBlockState.GLASS_BLOCK);
setHidden(DynmapBlockState.WOODEN_DOOR_BLOCK);
setHidden(DynmapBlockState.IRON_DOOR_BLOCK);
setHidden(DynmapBlockState.SNOW_BLOCK);
setHidden(DynmapBlockState.ICE_BLOCK);
setHidden(DynmapBlockState.SNOW_LAYER_BLOCK);
for (int i = 0; i < DynmapBlockState.getGlobalIndexMax(); i++) {
DynmapBlockState bs = DynmapBlockState.getStateByGlobalIndex(i);
if (bs.isLeaves() || bs.isSnow() || bs.isLog()) {
setHidden(bs);
}
}
}
}
@Override
public boolean isBiomeDataNeeded() {
return false;
}
@Override
public boolean isRawBiomeDataNeeded() {
return false;
}
@Override
public boolean isHightestBlockYDataNeeded() {
return false;
}
@Override
public boolean isBlockTypeDataNeeded() {
return true;
}
@Override
public boolean isSkyLightLevelNeeded() {
return false;
}
@Override
public boolean isEmittedLightLevelNeeded() {
return iflit;
}
@Override
public String getName() {
return name;
}
private class OurShaderState implements HDShaderState {
private Color color;
protected MapIterator mapiter;
protected HDMap map;
private boolean air;
private final int sealevel;
private final int ymax, ymin;
final int[] lightingTable;
private OurShaderState(MapIterator mapiter, HDMap map, MapChunkCache cache) {
this.mapiter = mapiter;
this.map = map;
this.color = new Color();
this.ymax = mapiter.getWorldHeight() - 1;
this.ymin = mapiter.getWorldYMin();
this.sealevel = mapiter.getWorldSeaLevel();
if (MapManager.mapman.useBrightnessTable()) {
lightingTable = cache.getWorld().getBrightnessTable();
}
else {
lightingTable = null;
}
}
/**
* Get our shader
*/
@Override
public HDShader getShader() {
return CaveHDShader.this;
}
/**
* Get our map
*/
@Override
public HDMap getMap() {
return map;
}
/**
* Get our lighting
*/
@Override
public HDLighting getLighting() {
return map.getLighting();
}
/**
* Reset renderer state for new ray
*/
@Override
public void reset(HDPerspectiveState ps) {
color.setTransparent();
air = true;
}
/**
* Process next ray step - called for each block on route
* @return true if ray is done, false if ray needs to continue
*/
@Override
public boolean processBlock(HDPerspectiveState ps) {
DynmapBlockState blocktype = ps.getBlockState();
if (isHidden(blocktype)) {
blocktype = DynmapBlockState.AIR;
}
else if (blocktype.isNotAir()) {
air = false;
return false;
}
if (blocktype.isAir() && !air) {
if(iflit && (ps.getMapIterator().getBlockEmittedLight() == 0)) {
return false;
}
int cr, cg, cb;
int mult;
int y = mapiter.getY();
if((startColor != null) && (endColor != null))
{
double interp = ((double)(y - this.ymin)) / (this.ymax - this.ymin);
cr = (int)(((1.0 - interp) * startColor.getRed()) + (interp * endColor.getRed()));
cg = (int)(((1.0 - interp) * startColor.getGreen()) + (interp * endColor.getGreen()));
cb = (int)(((1.0 - interp) * startColor.getBlue()) + (interp * endColor.getBlue()));
}
else
{
if (y < this.sealevel) {
cr = 0;
cg = 64 + ((192 * (y - this.ymin)) / (this.sealevel - this.ymin));
cb = 255 - (255 * (y - this.ymin)) / (this.sealevel - this.ymin);
} else {
cr = (255 * (y - this.sealevel)) / (this.ymax - this.sealevel);
cg = 255;
cb = 0;
}
}
/* Figure out which color to use */
switch(ps.getLastBlockStep()) {
case X_PLUS:
case X_MINUS:
mult = 224;
break;
case Z_PLUS:
case Z_MINUS:
mult = 256;
break;
default:
mult = 160;
break;
}
cr = cr * mult / 256;
cg = cg * mult / 256;
cb = cb * mult / 256;
color.setRGBA(cr, cg, cb, 255);
return true;
}
return false;
}
/**
* Ray ended - used to report that ray has exited map (called if renderer has not reported complete)
*/
@Override
public void rayFinished(HDPerspectiveState ps) {
}
/**
* Get result color - get resulting color for ray
* @param c - object to store color value in
* @param index - index of color to request (renderer specific - 0=default, 1=day for night/day renderer
*/
@Override
public void getRayColor(Color c, int index) {
c.setColor(color);
}
/**
* Clean up state object - called after last ray completed
*/
@Override
public void cleanup() {
}
@Override
public DynLongHashMap getCTMTextureCache() {
return null;
}
@Override
public int[] getLightingTable() {
return lightingTable;
}
@Override
public void setLastBlockState(DynmapBlockState new_lastbs) {
}
}
/**
* Get renderer state object for use rendering a tile
* @param map - map being rendered
* @param cache - chunk cache containing data for tile to be rendered
* @param mapiter - iterator used when traversing rays in tile
* @param scale - scale of perspective
* @return state object to use for all rays in tile
*/
@Override
public HDShaderState getStateInstance(HDMap map, MapChunkCache cache, MapIterator mapiter, int scale) {
return new OurShaderState(mapiter, map, cache);
}
/* Add shader's contributions to JSON for map object */
public void addClientConfiguration(JSONObject mapObject) {
s(mapObject, "shader", name);
}
@Override
public void exportAsMaterialLibrary(DynmapCommandSender sender, OBJExport out) throws IOException {
throw new IOException("Export unsupported");
}
private static final String[] nulllist = new String[0];
@Override
public String[] getCurrentBlockMaterials(DynmapBlockState blk, MapIterator mapiter, int[] txtidx, BlockStep[] steps) {
return nulllist;
}
}