mirror of https://github.com/webbukkit/dynmap.git
31 lines
1.2 KiB
Java
31 lines
1.2 KiB
Java
package org.dynmap.hdmap;
|
|
|
|
import org.dynmap.Color;
|
|
import org.dynmap.DynmapWorld;
|
|
import org.json.simple.JSONObject;
|
|
|
|
public interface HDLighting {
|
|
/* Get lighting name */
|
|
String getName();
|
|
/* Apply lighting to given pixel colors (1 outcolor if normal, 2 if night/day) */
|
|
void applyLighting(HDPerspectiveState ps, HDShaderState ss, Color incolor, Color[] outcolor);
|
|
/* Test if Biome Data is needed for this renderer */
|
|
boolean isBiomeDataNeeded();
|
|
/* Test if raw biome temperature/rainfall data is needed */
|
|
boolean isRawBiomeDataNeeded();
|
|
/* Test if highest block Y data is needed */
|
|
boolean isHightestBlockYDataNeeded();
|
|
/* Tet if block type data needed */
|
|
boolean isBlockTypeDataNeeded();
|
|
/* Test if night/day is enabled for this renderer */
|
|
boolean isNightAndDayEnabled();
|
|
/* Test if sky light level needed */
|
|
boolean isSkyLightLevelNeeded();
|
|
/* Test if emitted light level needed */
|
|
boolean isEmittedLightLevelNeeded();
|
|
/* Add shader's contributions to JSON for map object */
|
|
void addClientConfiguration(JSONObject mapObject);
|
|
/* Get brightness table for given world */
|
|
int[] getBrightnessTable(DynmapWorld world);
|
|
}
|