mirror of https://github.com/webbukkit/dynmap.git
112 lines
2.7 KiB
Java
112 lines
2.7 KiB
Java
package org.dynmap.common;
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import java.net.InetSocketAddress;
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import java.util.UUID;
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import org.dynmap.DynmapLocation;
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/**
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* Player (server neutral) - represents online or offline player
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*/
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public interface DynmapPlayer extends DynmapCommandSender {
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/**
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* Get player ID
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* @return ID (case insensitive)
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*/
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public String getName();
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/**
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* Get player display name
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* @return display name
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*/
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public String getDisplayName();
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/**
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* Is player online?
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* @return true if online
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*/
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public boolean isOnline();
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/**
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* Get current location of player
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* @return location
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*/
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public DynmapLocation getLocation();
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/**
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* Get world ID of player
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* @return id
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*/
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public String getWorld();
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/**
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* Get connected address for player
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* @return connection address, or null if unknown
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*/
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public InetSocketAddress getAddress();
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/**
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* Check if player is sneaking
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* @return true if sneaking
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*/
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public boolean isSneaking();
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/**
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* get spectator gamemode
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* @return true if gamemode spectator
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*/
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public boolean isSpectator();
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/**
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* Get health
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* @return health points
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*/
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public double getHealth();
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/**
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* Get armor points
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* @return armor points
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*/
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public int getArmorPoints();
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/**
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* Get spawn bed location
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* @return bed location, or null if none
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*/
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public DynmapLocation getBedSpawnLocation();
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/**
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* Get last login time
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* @return UTC time (msec) of last login
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*/
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public long getLastLoginTime();
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/**
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* Get first login time
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* @return UTC time (msec) of first login
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*/
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public long getFirstLoginTime();
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/**
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* Is invisible
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* @return true if invisible
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*/
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public boolean isInvisible();
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/**
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* Get sort weight (ordered lowest to highest in player list: 0=default)
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* @return sort weight
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*/
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public int getSortWeight();
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/**
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* Set sort weight (ordered lowest to highest in player list: 0=default)
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* @param wt - sort weight
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*/
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public void setSortWeight(int wt);
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/**
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* Get skin URL for player
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* @return URL, or null if not available
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*/
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public default String getSkinURL() { return null; }
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/**
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* Get player UUID
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* Return UUID, or null if not available
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*/
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public default UUID getUUID() { return null; }
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/**
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* Send title and subtitle text (called from server thread)
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*/
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public default void sendTitleText(String title, String subtitle, int fadeInTicks, int stayTicks, int fadeOutTIcks) {
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// Fallback if not implemented
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if (title != null) this.sendMessage(title);;
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if (subtitle != null) this.sendMessage(subtitle);
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}
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}
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