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colormult
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Merge DynmapCoreAPI into common gradle build
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2018-08-12 00:53:55 -05:00 |
renderer
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General warning cleanup in DynmapCore
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2022-02-05 15:16:08 -06:00 |
CTMTexturePack.java
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Force lower case on tiles and matchTiles references in CTM
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2019-12-08 01:55:39 -06:00 |
CaveHDShader.java
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Start work on new water model - shift over to using basic version
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2018-09-01 16:55:00 -05:00 |
ChunkStatusHDShader.java
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General warning cleanup in DynmapCore
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2022-02-05 15:16:08 -06:00 |
ChunkVersionHDShader.java
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General warning cleanup in DynmapCore
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2022-02-05 15:16:08 -06:00 |
CustomBlockModel.java
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Make state sensitive custom models cache more efficient (save memory)
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2021-12-29 18:41:54 -06:00 |
DefaultHDLighting.java
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Add blackandwhite mode with threshold for two tone
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2020-05-16 17:26:16 -05:00 |
DefaultHDShader.java
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Update ColorSchemes, support block state based lookup
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2021-12-28 16:27:01 -06:00 |
HDBlockModel.java
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Start work on new water model - shift over to using basic version
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2018-09-01 16:55:00 -05:00 |
HDBlockModels.java
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Fix handling of flipped texture offsets
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2022-02-15 22:39:01 -06:00 |
HDBlockPatchModel.java
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Start work on new water model - shift over to using basic version
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2018-09-01 16:55:00 -05:00 |
HDBlockStateTextureMap.java
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General warning cleanup in DynmapCore
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2022-02-05 15:16:08 -06:00 |
HDBlockVolumetricModel.java
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Start work on new water model - shift over to using basic version
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2018-09-01 16:55:00 -05:00 |
HDLighting.java
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Merge DynmapCoreAPI into common gradle build
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2018-08-12 00:53:55 -05:00 |
HDMap.java
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Merge DynmapCoreAPI into common gradle build
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2018-08-12 00:53:55 -05:00 |
HDMapManager.java
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Finish fixing new water
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2018-09-01 19:16:55 -05:00 |
HDMapTile.java
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Merge DynmapCoreAPI into common gradle build
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2018-08-12 00:53:55 -05:00 |
HDPerspective.java
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Merge DynmapCoreAPI into common gradle build
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2018-08-12 00:53:55 -05:00 |
HDPerspectiveState.java
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Add support for shade=false models, switch light/fire blocks over to use
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2022-02-05 18:24:38 -06:00 |
HDScaledBlockModels.java
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Make state sensitive custom models cache more efficient (save memory)
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2021-12-29 18:41:54 -06:00 |
HDShader.java
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Merge DynmapCoreAPI into common gradle build
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2018-08-12 00:53:55 -05:00 |
HDShaderState.java
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Start work on new water model - shift over to using basic version
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2018-09-01 16:55:00 -05:00 |
InhabitedHDShader.java
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Start work on new water model - shift over to using basic version
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2018-09-01 16:55:00 -05:00 |
IsoHDPerspective.java
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Fix handling of flipped texture offsets
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2022-02-15 22:39:01 -06:00 |
LightLevelHDLighting.java
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General warning cleanup in DynmapCore
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2022-02-05 15:16:08 -06:00 |
ShadowHDLighting.java
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Add support for shade=false models, switch light/fire blocks over to use
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2022-02-05 18:24:38 -06:00 |
TexturePack.java
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Add state= mapping for replacing data= in models and textures
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2022-02-01 23:50:58 -06:00 |
TexturePackHDCaveShader.java
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Merge DynmapCoreAPI into common gradle build
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2018-08-12 00:53:55 -05:00 |
TexturePackHDShader.java
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Add support for shade=false models, switch light/fire blocks over to use
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2022-02-05 18:24:38 -06:00 |
TexturePackHDUnderwaterShader.java
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Add hide-land option for Underwater view shader (default = true)
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2018-09-05 19:03:29 -05:00 |
TexturePackLoader.java
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Merge DynmapCoreAPI into common gradle build
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2018-08-12 00:53:55 -05:00 |
TopoHDShader.java
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Handle negative Y in topo shader
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2021-12-12 01:42:39 -06:00 |