dynmap/DynmapCore/src/main/java/org/dynmap/hdmap/renderer/GlowLichenStateRenderer.java

59 lines
2.6 KiB
Java

package org.dynmap.hdmap.renderer;
import java.util.ArrayList;
import java.util.BitSet;
import java.util.Map;
import org.dynmap.renderer.CustomRenderer;
import org.dynmap.renderer.MapDataContext;
import org.dynmap.renderer.RenderPatch;
import org.dynmap.renderer.RenderPatchFactory;
import org.dynmap.renderer.RenderPatchFactory.SideVisible;
/*
* Glow lichen renderer for v1.17+
*/
public class GlowLichenStateRenderer extends CustomRenderer {
// Meshes, indexed by state index (bit5=down, bit4=east, bit3=north, bit2=south, bit1=up, bit0=west)
protected RenderPatch[][] meshes = new RenderPatch[64][];
@Override
public boolean initializeRenderer(RenderPatchFactory rpf, String blkname, BitSet blockdatamask, Map<String,String> custparm) {
if(!super.initializeRenderer(rpf, blkname, blockdatamask, custparm))
return false;
buildPatches(rpf);
return true;
}
private void buildPatches(RenderPatchFactory rpf) {
RenderPatch Top = rpf.getPatch(0.0, 0.95, 0.0, 1.0, 0.95, 0.0, 0.0, 0.95, 1.0, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
RenderPatch Bottom = rpf.getPatch(0.0, 0.05, 0.0, 1.0, 0.05, 0.0, 0.0, 0.05, 1.0, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
RenderPatch West = rpf.getPatch(0.05, 0.0, 0.0, 0.05, 0.0, 1.0, 0.05, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
RenderPatch East = rpf.getPatch(0.95, 0.0, 0.0, 0.95, 0.0, 1.0, 0.95, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
RenderPatch North = rpf.getPatch(0.0, 0.0, 0.05, 1.0, 0.0, 0.05, 0.0, 1.0, 0.05, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
RenderPatch South = rpf.getPatch(0.0, 0.0, 0.95, 1.0, 0.0, 0.95, 0.0, 1.0, 0.95, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
for (int i = 0; i < 64; i++) {
list.clear();
if ((i & 0x20) == 0) list.add(Bottom);
if ((i & 0x10) == 0) list.add(East);
if ((i & 0x08) == 0) list.add(North);
if ((i & 0x04) == 0) list.add(South);
if ((i & 0x02) == 0) list.add(Top);
if ((i & 0x01) == 0) list.add(West);
meshes[i] = list.toArray(new RenderPatch[list.size()]);
}
}
@Override
public int getMaximumTextureCount() {
return 2;
}
@Override
public RenderPatch[] getRenderPatchList(MapDataContext ctx) {
int idx = ((ctx.getBlockType().stateIndex & 0x7C) >> 1) + (ctx.getBlockType().stateIndex & 0x1); // Shift out waterlogged bit
return meshes[idx];
}
}