mirror of https://github.com/webbukkit/dynmap.git
59 lines
2.6 KiB
Java
59 lines
2.6 KiB
Java
package org.dynmap.hdmap.renderer;
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import java.util.ArrayList;
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import java.util.BitSet;
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import java.util.Map;
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import org.dynmap.renderer.CustomRenderer;
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import org.dynmap.renderer.MapDataContext;
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import org.dynmap.renderer.RenderPatch;
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import org.dynmap.renderer.RenderPatchFactory;
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import org.dynmap.renderer.RenderPatchFactory.SideVisible;
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/*
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* Glow lichen renderer for v1.17+
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*/
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public class GlowLichenStateRenderer extends CustomRenderer {
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// Meshes, indexed by state index (bit5=down, bit4=east, bit3=north, bit2=south, bit1=up, bit0=west)
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protected RenderPatch[][] meshes = new RenderPatch[64][];
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@Override
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public boolean initializeRenderer(RenderPatchFactory rpf, String blkname, BitSet blockdatamask, Map<String,String> custparm) {
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if(!super.initializeRenderer(rpf, blkname, blockdatamask, custparm))
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return false;
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buildPatches(rpf);
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return true;
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}
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private void buildPatches(RenderPatchFactory rpf) {
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RenderPatch Top = rpf.getPatch(0.0, 0.95, 0.0, 1.0, 0.95, 0.0, 0.0, 0.95, 1.0, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
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RenderPatch Bottom = rpf.getPatch(0.0, 0.05, 0.0, 1.0, 0.05, 0.0, 0.0, 0.05, 1.0, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
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RenderPatch West = rpf.getPatch(0.05, 0.0, 0.0, 0.05, 0.0, 1.0, 0.05, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
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RenderPatch East = rpf.getPatch(0.95, 0.0, 0.0, 0.95, 0.0, 1.0, 0.95, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
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RenderPatch North = rpf.getPatch(0.0, 0.0, 0.05, 1.0, 0.0, 0.05, 0.0, 1.0, 0.05, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
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RenderPatch South = rpf.getPatch(0.0, 0.0, 0.95, 1.0, 0.0, 0.95, 0.0, 1.0, 0.95, 0.0, 1.0, 0.0, 1.0, SideVisible.BOTH, 0);
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ArrayList<RenderPatch> list = new ArrayList<RenderPatch>();
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for (int i = 0; i < 64; i++) {
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list.clear();
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if ((i & 0x20) == 0) list.add(Bottom);
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if ((i & 0x10) == 0) list.add(East);
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if ((i & 0x08) == 0) list.add(North);
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if ((i & 0x04) == 0) list.add(South);
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if ((i & 0x02) == 0) list.add(Top);
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if ((i & 0x01) == 0) list.add(West);
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meshes[i] = list.toArray(new RenderPatch[list.size()]);
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}
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}
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@Override
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public int getMaximumTextureCount() {
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return 2;
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}
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@Override
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public RenderPatch[] getRenderPatchList(MapDataContext ctx) {
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int idx = ((ctx.getBlockType().stateIndex & 0x7C) >> 1) + (ctx.getBlockType().stateIndex & 0x1); // Shift out waterlogged bit
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return meshes[idx];
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}
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}
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