dynmap/web/js/timeofdayclock.js
2011-03-31 16:00:47 +02:00

89 lines
2.4 KiB
JavaScript

componentconstructors['timeofdayclock'] = function(dynmap, configuration) {
var me = this;
var timeout = null;
var element = $('<div/>')
.addClass('largeclock')
.addClass('timeofday')
.appendTo(dynmap.options.container);
var sun = $('<div/>')
.height(60)
.addClass('timeofday')
.addClass('sun')
.css('background-position', (-150) + 'px ' + (-150) + 'px')
.appendTo(element);
var moon = $('<div/>')
.height(60)
.addClass('timeofday')
.addClass('moon')
.css('background-position', (-150) + 'px ' + (-150) + 'px')
.appendTo(sun);
if (configuration.showdigitalclock) {
var clock = $('<div/>')
.addClass('timeofday')
.addClass('digitalclock')
.appendTo(element);
var formatTime = function(time) {
var formatDigits = function(n, digits) {
var s = n.toString();
while (s.length < digits) {
s = '0' + s;
}
return s;
}
return formatDigits(time.hours, 2) + ':' + formatDigits(time.minutes, 2);
};
var setTime = function(servertime) {
if (timeout != null) {
window.clearTimeout(timeout);
timeout = null;
}
var time = getMinecraftTime(servertime);
clock
.addClass(time.day ? 'day' : 'night')
.removeClass(time.night ? 'day' : 'night')
.text(formatTime(time));
if (timeout == null) {
timeout = window.setTimeout(function() {
timeout = null;
setTime(time.servertime+(1000/60));
}, 700);
}
};
$(dynmap).bind('worldupdated', function(event, update) {
setTime(update.servertime);
});
}
$(dynmap).bind('worldupdated', function(event, update) {
var sunangle;
var time = update.servertime;
if(time > 23100 || time < 12900) {
//day mode
var movedtime = time + 900;
movedtime = (movedtime >= 24000) ? movedtime - 24000 : movedtime;
//Now we have 0 -> 13800 for the day period
//Divide by 13800*2=27600 instead of 24000 to compress day
sunangle = ((movedtime)/27600 * 2 * Math.PI);
} else {
//night mode
var movedtime = time - 12900;
//Now we have 0 -> 10200 for the night period
//Divide by 10200*2=20400 instead of 24000 to expand night
sunangle = Math.PI + ((movedtime)/20400 * 2 * Math.PI);
}
var moonangle = sunangle + Math.PI;
sun.css('background-position', (-50 * Math.cos(sunangle)) + 'px ' + (-50 * Math.sin(sunangle)) + 'px');
moon.css('background-position', (-50 * Math.cos(moonangle)) + 'px ' + (-50 * Math.sin(moonangle)) + 'px');
});
};