mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-02 16:49:56 +01:00
59 lines
2.0 KiB
JavaScript
59 lines
2.0 KiB
JavaScript
function MinecraftTimeOfDay(element,elementsun,elementmoon) {
|
|
this.create(element, elementsun, elementmoon);
|
|
}
|
|
MinecraftTimeOfDay.prototype = {
|
|
element: null,
|
|
elementsun: null,
|
|
elementmoon: null,
|
|
create: function(element,elementsun,elementmoon) {
|
|
if (!element) element = $('<div/>');
|
|
this.element = element;
|
|
|
|
if (!elementsun) elementsun = $('<div/>');
|
|
this.elementsun = elementsun;
|
|
this.elementsun.appendTo(this.element);
|
|
if (!elementmoon) elementmoon = $('<div/>');
|
|
this.elementmoon = elementmoon;
|
|
this.elementmoon.appendTo(this.elementsun);
|
|
this.element.height(60);
|
|
this.element.addClass('timeofday');
|
|
this.elementsun.height(60);
|
|
this.elementsun.addClass('timeofday');
|
|
this.elementsun.addClass('sun');
|
|
this.elementmoon.height(60);
|
|
this.elementmoon.addClass('timeofday');
|
|
this.elementmoon.addClass('moon');
|
|
this.elementmoon.html(" ‏ ");
|
|
this.elementsun.css("background-position", (-150) + "px " + (-150) + "px");
|
|
this.elementmoon.css("background-position", (-150) + "px " + (-150) + "px");
|
|
|
|
return element;
|
|
},
|
|
setTime: function(time) {
|
|
var sunangle;
|
|
|
|
if(time > 23100 || time < 12900)
|
|
{
|
|
//day mode
|
|
var movedtime = time + 900;
|
|
movedtime = (movedtime >= 24000) ? movedtime - 24000 : movedtime;
|
|
//Now we have 0 -> 13800 for the day period
|
|
//Devide by 13800*2=27600 instead of 24000 to compress day
|
|
sunangle = ((movedtime)/27600 * 2 * Math.PI);
|
|
}
|
|
else
|
|
{
|
|
//night mode
|
|
var movedtime = time - 12900;
|
|
//Now we have 0 -> 10200 for the night period
|
|
//Devide by 10200*2=20400 instead of 24000 to expand night
|
|
sunangle = Math.PI + ((movedtime)/20400 * 2 * Math.PI);
|
|
}
|
|
|
|
var moonangle = sunangle + Math.PI;
|
|
|
|
this.elementsun.css("background-position", (-50 * Math.cos(sunangle)) + "px " + (-50 * Math.sin(sunangle)) + "px");
|
|
this.elementmoon.css("background-position", (-50 * Math.cos(moonangle)) + "px " + (-50 * Math.sin(moonangle)) + "px");
|
|
}
|
|
};
|
|
clocks.timeofday = function(element) { return new MinecraftTimeOfDay(element); }; |