mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-11-25 03:35:18 +01:00
38163133cb
player icon flicker on addplayer (even when not on world or position is obfuscated)
608 lines
17 KiB
JavaScript
608 lines
17 KiB
JavaScript
"use strict";
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//if (!console) console = { log: function() {} };
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var componentconstructors = {};
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var maptypes = {};
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componentconstructors['testcomponent'] = function(dynmap, configuration) {
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console.log('initialize');
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$(dynmap).bind('worldchanged', function() { console.log('worldchanged'); });
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$(dynmap).bind('mapchanging', function() { console.log('mapchanging'); });
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$(dynmap).bind('mapchanged', function() { console.log('mapchanged'); });
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$(dynmap).bind('zoomchanged', function() { console.log('zoomchanged'); });
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$(dynmap).bind('worldupdating', function() { console.log('worldupdating'); });
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$(dynmap).bind('worldupdate', function() { console.log('worldupdate'); });
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$(dynmap).bind('worldupdated', function() { console.log('worldupdated'); });
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$(dynmap).bind('worldupdatefailed', function() { console.log('worldupdatefailed'); });
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$(dynmap).bind('playeradded', function() { console.log('playeradded'); });
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$(dynmap).bind('playerremoved', function() { console.log('playerremoved'); });
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$(dynmap).bind('playerupdated', function() { console.log('playerupdated'); });
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};
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function loadjs(url, completed) {
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var script = document.createElement('script');
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script.setAttribute('src', url);
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script.setAttribute('type', 'text/javascript');
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var isloaded = false;
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script.onload = function() {
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if (isloaded) { return; }
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isloaded = true;
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completed();
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};
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// Hack for IE, don't know whether this still applies to IE9.
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script.onreadystatechange = function() {
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script.onload();
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};
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(document.head || document.getElementsByTagName('head')[0]).appendChild(script);
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}
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function splitArgs(s) {
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var r = s.split(' ');
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delete arguments[0];
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var obj = {};
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var index = 0;
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$.each(arguments, function(argumentIndex, argument) {
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if (!argumentIndex) { return; }
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var value = r[argumentIndex-1];
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obj[argument] = value;
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});
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return obj;
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}
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function swtch(value, options, defaultOption) {
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return (options[value] || defaultOption || function(){})(value);
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}
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(function( $ ){
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$.fn.scrollHeight = function(height) {
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return this[0].scrollHeight;
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};
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})($);
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function DynMapType() { }
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DynMapType.prototype = {
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onTileUpdated: function(tile, tileName) {
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var src = this.dynmap.getTileUrl(tileName);
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tile.attr('src', src);
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tile.show();
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},
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updateTileSize: function(zoom) {}
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};
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function Location(world, x, y, z) {
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this.world = world;
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this.x = x;
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this.y = y;
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this.z = z;
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}
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function DynMap(options) {
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var me = this;
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me.options = options;
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$.getJSON(me.options.url.configuration, function(configuration) {
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me.configure(configuration);
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me.initialize();
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}, function(status, statusMessage) {
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alert('Could not retrieve configuration: ' + statusMessage);
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});
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}
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DynMap.prototype = {
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components: [],
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worlds: {},
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registeredTiles: [],
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players: {},
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lasttimestamp: new Date().getUTCMilliseconds(), /* Pseudorandom - prevent cached '?0' */
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servertime: 0,
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serverday: false,
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inittime: new Date().getTime(),
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followingPlayer: '',
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formatUrl: function(name, options) {
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var url = this.options.url[name];
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$.each(options, function(n,v) {
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url = url.replace("{" + n + "}", v);
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});
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return url;
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},
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configure: function(configuration) {
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var me = this;
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$.extend(me.options, configuration);
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$.each(me.options.worlds, function(index, worldentry) {
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var world = me.worlds[worldentry.name] = $.extend({}, worldentry, {
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maps: {}
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});
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$.each(worldentry.maps, function(index, mapentry) {
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var map = $.extend({}, mapentry, {
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world: world,
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dynmap: me
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});
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map = world.maps[mapentry.name] = maptypes[mapentry.type](map);
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world.defaultmap = world.defaultmap || map;
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});
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me.defaultworld = me.defaultworld || world;
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});
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},
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initialize: function() {
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var me = this;
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var container = $(me.options.container);
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container.addClass('dynmap');
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var mapContainer;
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(mapContainer = $('<div/>'))
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.addClass('map')
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.appendTo(container);
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var map = this.map = new google.maps.Map(mapContainer.get(0), {
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zoom: me.options.defaultzoom || 0,
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center: new google.maps.LatLng(0, 1),
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navigationControl: true,
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navigationControlOptions: {
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style: google.maps.NavigationControlStyle.DEFAULT
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},
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scaleControl: false,
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mapTypeControl: false,
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streetViewControl: false,
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backgroundColor: 'none'
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});
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map.zoom_changed = function() {
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me.maptype.updateTileSize(me.map.zoom);
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$(me).trigger('zoomchanged');
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};
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google.maps.event.addListener(map, 'dragstart', function(mEvent) {
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me.followPlayer(null);
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});
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// TODO: Enable hash-links.
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/*
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google.maps.event.addListener(map, 'zoom_changed', function() {
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me.updateLink();
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});
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google.maps.event.addListener(map, 'center_changed', function() {
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me.updateLink();
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});
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*/
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// Sidebar
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var panel;
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var sidebar;
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var pinbutton;
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if(!me.options.sidebaropened) {
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sidebar = me.sidebar = $('<div/>')
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.addClass('sidebar')
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.appendTo(container);
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panel = $('<div/>')
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.addClass('panel')
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.appendTo(sidebar);
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// Pin button.
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pinbutton = $('<div/>')
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.addClass('pin')
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.click(function() {
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sidebar.toggleClass('pinned');
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})
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.appendTo(panel);
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}
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else {
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sidebar = me.sidebar = $('<div/>')
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.addClass('sidebar pinned')
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.appendTo(container);
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panel = $('<div/>')
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.addClass('panel')
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.appendTo(sidebar);
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}
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// Worlds
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var worldlist;
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$('<fieldset/>')
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.append($('<legend/>').text('Map Types'))
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.append(me.worldlist = worldlist = $('<ul/>').addClass('worldlist'))
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.appendTo(panel);
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$.each(me.worlds, function(index, world) {
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var maplist;
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world.element = $('<li/>')
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.addClass('world')
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.text(world.title)
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.append(maplist = $('<ul/>')
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.addClass('maplist')
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)
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.data('world', world)
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.appendTo(worldlist);
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$.each(world.maps, function(index, map) {
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me.map.mapTypes.set(map.world.name + '.' + map.name, map);
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map.element = $('<li/>')
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.addClass('map')
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.append($('<a/>')
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.attr({ title: map.title, href: '#' })
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.addClass('maptype')
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.css({ backgroundImage: 'url(' + (map.icon || 'images/block_' + map.name + '.png') + ')' })
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.text(map.title)
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)
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.click(function() {
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me.selectMap(map);
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})
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.data('map', map)
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.appendTo(maplist);
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});
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});
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// The scrollbuttons
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// we need to show/hide them depending: if (me.playerlist.scrollHeight() > me.playerlist.innerHeight()) or something.
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var upbtn = $('<div/>')
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.addClass('scrollup')
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.bind('mousedown mouseup', function(event){
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if(event.type == 'mousedown'){
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playerlist.animate({"scrollTop": "-=300px"}, 3000, 'linear');
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}else{
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playerlist.stop();
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}
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});
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var downbtn = $('<div/>')
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.addClass('scrolldown')
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.bind('mousedown mouseup', function(event){
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if(event.type == 'mousedown'){
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playerlist.animate({"scrollTop": "+=300px"}, 3000, 'linear');
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}else{
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playerlist.stop();
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}
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});
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// The Player List
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var playerlist;
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$('<fieldset/>')
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.append($('<legend/>').text('Players'))
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.append(upbtn)
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.append(me.playerlist = playerlist = $('<ul/>').addClass('playerlist')
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.bind('mousewheel', function(event, delta){
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this.scrollTop -= (delta * 10);
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event.preventDefault();
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})
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)
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.append(downbtn)
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.appendTo(panel);
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var updateHeight = function() {
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playerlist.height(sidebar.innerHeight() - (playerlist.offset().top - worldlist.offset().top) - 64); // here we need a fix to avoid the static value, but it works fine this way :P
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var scrollable = playerlist.scrollHeight() > playerlist.height();
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upbtn.toggle(scrollable);
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downbtn.toggle(scrollable);
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};
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updateHeight();
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$(window).resize(updateHeight);
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// The Compass
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var compass = $('<div/>')
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.addClass('compass')
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.appendTo(container);
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// TODO: Enable hash-links.
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/*
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var link;
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var linkbox = me.linkbox = $('<div/>')
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.addClass('linkbox')
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.append(link=$('<input type="text" />'))
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.data('link', link)
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.appendTo(container);*/
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if(!me.options.sidebaropened) {
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$('<div/>')
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.addClass('hitbar')
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.appendTo(panel);
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}
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var alertbox = me.alertbox = $('<div/>')
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.addClass('alertbox')
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.hide()
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.appendTo(container);
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me.selectMap(me.defaultworld.defaultmap);
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var componentstoload = me.options.components.length;
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$.each(me.options.components, function(index, configuration) {
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loadjs('js/' + configuration.type + '.js', function() {
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var componentconstructor = componentconstructors[configuration.type];
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if (componentconstructor) {
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me.components.push(new componentconstructor(me, configuration));
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} else {
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// Could not load component. We'll ignore this for the moment.
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}
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componentstoload--;
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if (componentstoload == 0) {
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// Actually start updating once all components are loaded.
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setTimeout(function() { me.update(); }, me.options.updaterate);
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}
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});
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});
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},
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selectMap: function(map, completed) {
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if (!map) { throw "Cannot select map " + map; }
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var me = this;
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if (me.maptype === map) {
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return;
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}
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$(me).trigger('mapchanging');
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if (me.maptype) {
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$('.compass').removeClass('compass_' + me.maptype.name);
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}
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$('.compass').addClass('compass_' + map.name);
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var worldChanged = me.world !== map.world;
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var projectionChanged = me.map.getProjection() !== map.projection;
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me.map.setMapTypeId('none');
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me.world = map.world;
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me.maptype = map;
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me.maptype.updateTileSize(me.map.zoom);
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window.setTimeout(function() {
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me.map.setMapTypeId(map.world.name + '.' + map.name);
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if (worldChanged) {
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$(me).trigger('worldchanged');
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}
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if (projectionChanged || worldChanged) {
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if (map.world.center) {
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me.map.panTo(map.projection.fromWorldToLatLng(map.world.center.x||0,map.world.center.y||64,map.world.center.z||0));
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} else {
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me.map.panTo(map.projection.fromWorldToLatLng(0,64,0));
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}
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}
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$(me).trigger('mapchanged');
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if (completed) {
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completed();
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}
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}, 1);
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$('.map', me.worldlist).removeClass('selected');
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$(map.element).addClass('selected');
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me.updateBackground();
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},
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selectWorld: function(world, completed) {
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var me = this;
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if (typeof(world) === 'String') { world = me.worlds[world]; }
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if (me.world === world) {
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if (completed) { completed(); }
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return;
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}
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me.selectMap(world.defaultmap, completed);
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},
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panTo: function(location, completed) {
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var me = this;
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me.selectWorld(location.world, function() {
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var position = me.map.getProjection().fromWorldToLatLng(location.x, location.y, location.z);
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me.map.panTo(position);
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});
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},
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update: function() {
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var me = this;
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$(me).trigger('worldupdating');
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$.getJSON(me.formatUrl('update', { world: me.world.name, timestamp: me.lasttimestamp }), function(update) {
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if (!update) {
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setTimeout(function() { me.update(); }, me.options.updaterate);
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return;
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}
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me.alertbox.hide();
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if (!me.options.jsonfile) {
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me.lasttimestamp = update.timestamp;
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}
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me.servertime = update.servertime;
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var oldday = me.serverday;
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if(me.servertime > 23100 || me.servertime < 12900)
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me.serverday = true;
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else
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me.serverday = false;
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var newplayers = {};
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$.each(update.players, function(index, playerUpdate) {
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var name = playerUpdate.name;
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var player = me.players[name];
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if (player) {
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me.updatePlayer(player, playerUpdate);
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} else {
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me.addPlayer(playerUpdate);
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}
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newplayers[name] = player;
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});
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var name;
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for(name in me.players) {
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var player = me.players[name];
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if(!(name in newplayers)) {
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me.removePlayer(player);
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}
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}
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$.each(update.updates, function(index, update) {
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// Only handle updates that are actually new.
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if(!me.options.jsonfile || me.lasttimestamp <= update.timestamp) {
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$(me).trigger('worldupdate', [ update ]);
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swtch(update.type, {
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tile: function() {
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me.onTileUpdated(update.name,update.timestamp);
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},
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playerjoin: function() {
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$(me).trigger('playerjoin', [ update.playerName ]);
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},
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playerquit: function() {
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$(me).trigger('playerquit', [ update.playerName ]);
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}
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});
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}
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/* remove older messages from chat*/
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//var timestamp = event.timeStamp;
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//var divs = $('div[rel]');
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//divs.filter(function(i){return parseInt(divs[i].attr('rel')) > timestamp+me.options.messagettl;}).remove();
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});
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if(me.serverday != oldday) {
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me.updateBackground();
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var mtid = me.map.mapTypeId;
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if(me.map.mapTypes[mtid].nightandday) {
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me.map.setMapTypeId('none');
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window.setTimeout(function() {
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me.map.setMapTypeId(mtid);
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}, 0.1);
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}
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}
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$(me).trigger('worldupdated', [ update ]);
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me.lasttimestamp = update.timestamp;
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setTimeout(function() { me.update(); }, me.options.updaterate);
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}, function(status, statusText, request) {
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me.alertbox
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.text('Could not update map: ' + (statusText || 'Could not connect to server'))
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.show();
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$(me).trigger('worldupdatefailed');
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setTimeout(function() { me.update(); }, me.options.updaterate);
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}
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);
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},
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getTileUrl: function(tileName, always) {
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var me = this;
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var tile = me.registeredTiles[tileName];
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if(tile) {
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return me.options.tileUrl + me.world.name + '/' + tileName + '?' + tile.lastseen;
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} else {
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return me.options.tileUrl + me.world.name + '/' + tileName + '?' + me.inittime; /* Browser cache fix on reload */
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}
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},
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registerTile: function(mapType, tileName, tile) {
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this.registeredTiles[tileName] = {
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tileElement: tile,
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mapType: mapType,
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lastseen: '0'
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};
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},
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unregisterTile: function(mapType, tileName) {
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delete this.registeredTiles[tileName];
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},
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onTileUpdated: function(tileName,timestamp) {
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var me = this;
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var tile = this.registeredTiles[tileName];
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if (tile) {
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tile.lastseen = timestamp;
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tile.mapType.onTileUpdated(tile.tileElement, tileName);
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}
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},
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addPlayer: function(update) {
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var me = this;
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var player = me.players[update.name] = {
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name: update.name,
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location: new Location(me.worlds[update.world], parseFloat(update.x), parseFloat(update.y), parseFloat(update.z)),
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health: update.health,
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armor: update.armor,
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account: update.account
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};
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$(me).trigger('playeradded', [ player ]);
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// Create the player-menu-item.
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var playerIconContainer;
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var menuitem = player.menuitem = $('<li/>')
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.addClass('player')
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.append(playerIconContainer = $('<span/>')
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.addClass('playerIcon')
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.append($('<img/>').attr({ src: 'images/player_face.png' }))
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.attr({ title: 'Follow ' + player.name })
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.click(function() {
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var follow = player !== me.followingPlayer;
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me.followPlayer(follow ? player : null);
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})
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)
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.append($('<a/>')
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.attr({
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href: '#',
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title: 'Center on ' + player.name
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})
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.text(player.name)
|
|
)
|
|
.click(function(e) {
|
|
if (me.followingPlayer !== player) {
|
|
me.followPlayer(null);
|
|
}
|
|
me.panTo(player.location);
|
|
})
|
|
.appendTo(me.playerlist);
|
|
if (me.options.showplayerfacesinmenu) {
|
|
getMinecraftHead(player.account, 16, function(head) {
|
|
$('img', playerIconContainer).remove();
|
|
$(head).appendTo(playerIconContainer);
|
|
});
|
|
}
|
|
},
|
|
updatePlayer: function(player, update) {
|
|
var me = this;
|
|
var location = player.location = new Location(me.worlds[update.world], parseFloat(update.x), parseFloat(update.y), parseFloat(update.z));
|
|
player.health = update.health;
|
|
player.armor = update.armor;
|
|
|
|
$(me).trigger('playerupdated', [ player ]);
|
|
|
|
// Update menuitem.
|
|
player.menuitem.toggleClass('otherworld', me.world !== location.world);
|
|
|
|
if (player === me.followingPlayer) {
|
|
// Follow the updated player.
|
|
me.panTo(player.location);
|
|
}
|
|
},
|
|
removePlayer: function(player) {
|
|
var me = this;
|
|
|
|
delete me.players[player.name];
|
|
|
|
$(me).trigger('playerremoved', [ player ]);
|
|
|
|
// Remove menu item.
|
|
player.menuitem.remove();
|
|
},
|
|
followPlayer: function(player) {
|
|
var me = this;
|
|
$('.following', me.playerlist).removeClass('following');
|
|
|
|
if(player) {
|
|
$(player.menuitem).addClass('following');
|
|
me.panTo(player.location);
|
|
}
|
|
this.followingPlayer = player;
|
|
},
|
|
updateBackground: function() {
|
|
var me = this;
|
|
var col = "#000000";
|
|
if(me.serverday) {
|
|
if(me.maptype.backgroundday)
|
|
col = me.maptype.backgroundday;
|
|
else if(me.maptype.background)
|
|
col = me.maptype.background;
|
|
}
|
|
else {
|
|
if(me.maptype.backgroundnight)
|
|
col = me.maptype.backgroundnight;
|
|
else if(me.maptype.background)
|
|
col = me.maptype.background;
|
|
}
|
|
$('.map').css('background', col);
|
|
}
|
|
// TODO: Enable hash-links.
|
|
/* updateLink: function() {
|
|
var me = this;
|
|
var url = location.href.match(/^[^#]+/);
|
|
|
|
var a=url
|
|
+ "#lat=" + me.map.getCenter().lat().toFixed(6)
|
|
+ "&lng=" + me.map.getCenter().lng().toFixed(6)
|
|
+ "&zoom=" + me.map.getZoom();
|
|
me.linkbox.data('link').val(a);
|
|
}*/
|
|
};
|