dynmap/fabric-1.16.4/src/main/java/org/dynmap/fabric_1_16_4/mixin/ServerPlayNetworkHandlerMix...

65 lines
2.6 KiB
Java

package org.dynmap.fabric_1_16_4.mixin;
import net.minecraft.server.network.ServerPlayNetworkHandler;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.util.math.BlockPos;
import net.minecraft.block.BlockState;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.block.entity.SignBlockEntity;
import net.minecraft.network.packet.c2s.play.UpdateSignC2SPacket;
import net.minecraft.text.LiteralText;
import org.dynmap.fabric_1_16_4.event.ServerChatEvents;
import org.dynmap.fabric_1_16_4.event.BlockEvents;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
import java.util.List;
@Mixin(ServerPlayNetworkHandler.class)
public abstract class ServerPlayNetworkHandlerMixin {
@Shadow
public ServerPlayerEntity player;
@Inject(
method = "method_31286",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/server/PlayerManager;broadcastChatMessage(Lnet/minecraft/text/Text;Lnet/minecraft/network/MessageType;Ljava/util/UUID;)V",
shift = At.Shift.BEFORE
)
)
public void onGameMessage(String string, CallbackInfo info) {
ServerChatEvents.EVENT.invoker().onChatMessage(player, string);
}
@Inject(
method = "method_31282",
at = @At(
value = "INVOKE",
target = "Lnet/minecraft/block/entity/SignBlockEntity;markDirty()V",
shift = At.Shift.BEFORE
),
locals = LocalCapture.CAPTURE_FAILHARD
)
public void onSignUpdate(UpdateSignC2SPacket packet, List<String> signText, CallbackInfo info,
ServerWorld serverWorld, BlockPos blockPos, BlockState blockState, BlockEntity blockEntity, SignBlockEntity signBlockEntity)
{
// Pull the raw text from the input.
String[] rawTexts = new String[4];
for (int i=0; i<signText.size(); i++)
rawTexts[i] = signText.get(i);
// Fire the event.
BlockEvents.SIGN_CHANGE_EVENT.invoker().onSignChange(serverWorld, blockPos, rawTexts, blockState.getMaterial(), player);
// Put the (possibly updated) texts in the sign. Ignore filtering (is this OK?).
for (int i=0; i<signText.size(); i++)
signBlockEntity.setTextOnRow(i, new LiteralText(rawTexts[i]));
}
}