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https://github.com/webbukkit/dynmap.git
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59 lines
1.4 KiB
JavaScript
59 lines
1.4 KiB
JavaScript
function createMinecraftHead(player,size,completed,failed) {
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var faceImage = new Image();
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faceImage.onload = function() {
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completed(faceImage);
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};
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faceImage.onerror = function() {
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failed();
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};
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faceImage.src = dynmap.options.tileUrl + 'faces/' + size + 'x' + size + '/' + player + '.png';
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}
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var playerHeads = {};
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function getMinecraftHead(player,size,completed) {
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var key = player + '.' + size;
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var head = playerHeads[key];
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// Synchronous
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if (!completed) {
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return (!head || head.working) ? null : head;
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}
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// Asynchronous
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if (!head) {
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playerHeads[key] = { working: true, hooks: [{f:completed}] };
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createMinecraftHead(player, size, function(head) {
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hooks = playerHeads[key].hooks;
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playerHeads[key] = head;
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var i;
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for(i=0;i<hooks.length;i++) {
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hooks[i].f(head);
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}
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}, function() {
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});
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} else if (head.working) {
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//console.log('Other process working on head of ',player,', will add myself to hooks...');
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head.hooks[head.hooks.length] = {f:completed};
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} else {
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completed(head);
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}
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}
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function getMinecraftTime(servertime) {
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servertime = parseInt(servertime);
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var day = servertime >= 0 && servertime < 13700;
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return {
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servertime: servertime,
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days: parseInt((servertime+8000) / 24000),
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// Assuming it is day at 8:00
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hours: (parseInt(servertime / 1000)+8) % 24,
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minutes: parseInt(((servertime / 1000) % 1) * 60),
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seconds: parseInt(((((servertime / 1000) % 1) * 60) % 1) * 60),
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day: day,
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night: !day
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};
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}
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