mirror of
https://github.com/webbukkit/dynmap.git
synced 2024-12-26 10:37:44 +01:00
131 lines
3.5 KiB
JavaScript
131 lines
3.5 KiB
JavaScript
function KzedProjection() {}
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KzedProjection.prototype = {
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fromLatLngToPoint: function(latLng) {
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var x = (latLng.lng() * config.tileWidth)|0;
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var y = (latLng.lat() * config.tileHeight)|0;
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return new google.maps.Point(x, y);
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},
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fromPointToLatLng: function(point) {
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var lng = point.x / config.tileWidth;
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var lat = point.y / config.tileHeight;
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return new google.maps.LatLng(lat, lng);
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},
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fromWorldToLatLng: function(x, y, z)
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{
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var dx = +x;
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var dy = +y - 127;
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var dz = +z;
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var px = dx + dz;
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var py = dx - dz - dy;
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var lng = -px / config.tileWidth / 2 + 0.5;
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var lat = py / config.tileHeight / 2;
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return new google.maps.LatLng(lat, lng);
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}
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};
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KzedMapType.prototype = new DynMapType();
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function KzedMapType() {}
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KzedMapType.prototype = {
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constructor: KzedMapType,
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projection: new KzedProjection(),
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tileSize: new google.maps.Size(128, 128),
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minZoom: 0,
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maxZoom: 3,
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prefix: null,
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getTile: function(coord, zoom, doc) {
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var tileDebugText = null;
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var tileSize = 128;
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var tileName;
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var imgSize;
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var offset = {x: 0, y: 0};
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var debugred;
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var debugblue;
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if (zoom == 0) {
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// Most zoomed out tiles.
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tileSize = 128;
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imgSize = tileSize;
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tileName = 'z' + this.prefix + '_' + (-coord.x * tileSize*2) + '_' + (coord.y * tileSize*2);
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} else {
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// Other zoom levels.
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tileSize = 128;
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// Helper functions.
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var floor = Math.floor;
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var div = function(x,y){return floor(x/y);}
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var mod = function(x,y){return ((x%y)+y)%y;};
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// Split the image up in ... segments (1*1 for zoom 1, 2*2 for zoom 2, 4*4 for zoom 3, etc).
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var segments = Math.pow(2,zoom-1);
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imgSize = segments*tileSize;
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// Calculate the location relative to the world of this segment.
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var mapcoord = {x: div(coord.x,segments)*tileSize, y: div(coord.y,segments)*tileSize};
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// Calculate the location relative to the image of this segment.
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offset = {x: mod(coord.x,segments)*-tileSize, y: mod(coord.y,segments)*-tileSize};
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// The next couple of lines are somewhat of a hack, but makes it faster to render zoomed in tiles:
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/*tileSize = imgSize;
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if (offset.x == 0 && offset.y == 0) {
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tileName = this.prefix + '_' + (-mapcoord.x) + '_' + mapcoord.y;
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}
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offset = {x: 0, y: 0};*/
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// The next line is not:
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tileName = this.prefix + '_' + (-mapcoord.x) + '_' + mapcoord.y;
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}
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var img;
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var tile = $('<div/>')
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.addClass('tile')
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.css({
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overflow: 'hidden',
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width: tileSize + 'px',
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height: tileSize + 'px'
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});
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if (tileDebugText) {
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$('<span/>')
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.text(tileDebugText)
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.css({
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position: 'absolute',
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color: 'red'
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})
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.appendTo(tile);
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}
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if (tileName) {
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img = $('<img/>')
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.attr('src', getTileUrl(tileName))
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.error(function() { img.hide(); })
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.css({
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width: imgSize + 'px',
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height: imgSize + 'px',
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borderStyle: 'none',
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marginLeft: offset.x + 'px',
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marginTop: offset.y + 'px'
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})
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.appendTo(tile);
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registerTile(this, tileName, img);
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} else {
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unregisterTile(this, tileName);
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}
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return tile.get(0);
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},
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};
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DefaultMapType.prototype = new KzedMapType();
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DefaultMapType.prototype.constructor = DefaultMapType;
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function DefaultMapType(){}
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DefaultMapType.prototype.prefix = 't';
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CaveMapType.prototype = new KzedMapType();
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CaveMapType.prototype.constructor = CaveMapType;
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function CaveMapType(){}
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CaveMapType.prototype.prefix = 'ct';
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