From 0cc78f16c528e022d443c5287e387d1815842e74 Mon Sep 17 00:00:00 2001 From: mikeprimm Date: Sun, 7 Aug 2011 15:17:52 -0700 Subject: [PATCH] Updated Defining custom shaders (markdown) --- Defining-custom-shaders.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Defining-custom-shaders.md b/Defining-custom-shaders.md index 82c26f6..45cd7f0 100644 --- a/Defining-custom-shaders.md +++ b/Defining-custom-shaders.md @@ -1,3 +1,5 @@ +Custom shader definitions can be made by modifying the standard shader definitions, found in **shaders.txt**, or by adding new or updated definitions to the **custom-shaders.txt** file (the preferred method). + There are currently three basic classes of shaders, any of which can be used to define a custom shader: - **org.dynmap.hdmap.DefaultHDShader** - this shader supports the equivalents of the FlatMap and KzedMap color models, including the use of colorschemes, and various biome-based coloring