Updated Component Configuration (markdown)

mikeprimm 2011-12-28 22:48:09 -08:00
parent fc40b2e83a
commit 207e492322

@ -23,6 +23,8 @@ This component defines the primary interface for the web client via Dynmap's int
webchat-interval: 5
hidewebchatip: false
trustclientname: false
use-player-login-ip: true
require-player-login-ip: false
includehiddenplayers: false
hideifshadow: 15
hideifundercover: 15
@ -41,6 +43,10 @@ The settings are defined as follows:
* _trustclientname_ : if set to true, this causes the hostname/IP reported by the web client (which may be falsified) to be reported as the sender's address (versus using the address seen by the web server).
* _use-player-login-ip_ : if set to true, web chat messages will be matched with current or previous player IDs having connected from the same IP address - if a match is found, the most recent player ID is used to identify the sender of the web chat message. Default is true (0.29 or later)
* _require-player-login-ip_ : if _use-player-login-ip_ is true, and this setting is true, web chat messages not matching a current or previous player connection address will be ignored. Default is false (0.29 or later).
* _includehiddenplayers_ : if set to true, players that are hidden (via the /dynmap hide command) will be reported to the UI as online, but with their position, health, and messages still hidden. They will appear in the player list.
* _hideifshadow_ : if set to a value below 15, each player's position and health are hidden if the light level of the current location of the player is at or below the given value (0=total darkness, 4=under sky at night, 15=full daylight).
@ -58,6 +64,9 @@ The alternative to using the internal web server is for all communications betwe
allowwebchat: false
webchat-interval: 5
hidewebchatip: false
trustclientname: false
use-player-login-ip: true
require-player-login-ip: false
includehiddenplayers: false
hideifshadow: 15
hideifundercover: 15