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Updated Component Configuration (markdown)
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@ -23,6 +23,8 @@ This component defines the primary interface for the web client via Dynmap's int
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webchat-interval: 5
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hidewebchatip: false
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trustclientname: false
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use-player-login-ip: true
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require-player-login-ip: false
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includehiddenplayers: false
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hideifshadow: 15
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hideifundercover: 15
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@ -41,6 +43,10 @@ The settings are defined as follows:
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* _trustclientname_ : if set to true, this causes the hostname/IP reported by the web client (which may be falsified) to be reported as the sender's address (versus using the address seen by the web server).
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* _use-player-login-ip_ : if set to true, web chat messages will be matched with current or previous player IDs having connected from the same IP address - if a match is found, the most recent player ID is used to identify the sender of the web chat message. Default is true (0.29 or later)
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* _require-player-login-ip_ : if _use-player-login-ip_ is true, and this setting is true, web chat messages not matching a current or previous player connection address will be ignored. Default is false (0.29 or later).
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* _includehiddenplayers_ : if set to true, players that are hidden (via the /dynmap hide command) will be reported to the UI as online, but with their position, health, and messages still hidden. They will appear in the player list.
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* _hideifshadow_ : if set to a value below 15, each player's position and health are hidden if the light level of the current location of the player is at or below the given value (0=total darkness, 4=under sky at night, 15=full daylight).
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@ -58,6 +64,9 @@ The alternative to using the internal web server is for all communications betwe
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allowwebchat: false
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webchat-interval: 5
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hidewebchatip: false
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trustclientname: false
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use-player-login-ip: true
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require-player-login-ip: false
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includehiddenplayers: false
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hideifshadow: 15
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hideifundercover: 15
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