Updated Using Markers (markdown)

JurgenKuyper 2022-01-03 15:29:10 +01:00
parent d05a3b029d
commit 38740f4cd5

@ -20,7 +20,7 @@ Markers can be added one of a couple of ways:
* `/dmarker add <marker-label> icon:<icon-id> set:<markerset-id>` - this must be issued by a logged-in player, and will cause a marker to be defined at the player's current location. If _set_ is not provided, the marker will be created in the default marker set, _Markers_. If _icon_ is not defined, the default marker icon is used (_default_, a house).
* `/dmarker add id:<marker-id> <marker-label> icon:<icon-id> set:<markerset-id>` - Same as above, except that the unique ID of the marker is specified.
* `/dmarker add id:<marker-id> <marker-label> icon:<icon-id> set:<markerset-id> x:<x-coord> y:<y-coord> z:<z-coord> world:<Worldname>` - Same as above, except that the unique ID of the marker, the position and world of the marker is specified, which makes it also executable from console.
* `Using a sign`: If the _enablesigns_ setting on the _markers_ component is _true_, users with the appropriate privilege (`dynmap.marker.sign`) can create markers using specially labelled signs. To use these, the first line of the sign MUST be **[dynmap]**. After that, any non-blank line will be included in the label of the marker, except for lines formatted as `set:<markerset-id>` (which allows the marker to be added to a specific marker set) or `icon:<icon-id>` (which allows the marker to be set to use a specific icon - if not specified, the icon _sign_ is used). If the marker is successfully created, the sign's text will erase the **[dynmap]**, **set:** and **icon:** lines. If the sign is later deleted, the corresponding map marker is deleted.