From 3f3e811dac30f86f72b0597379a5111e2325f04e Mon Sep 17 00:00:00 2001 From: FedUpWith-Tech <7731191+FedUpWith-Tech@users.noreply.github.com> Date: Fri, 17 Dec 2021 13:23:58 -0500 Subject: [PATCH] Update the very-outdated block-ids language --- Defining-custom-shaders.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Defining-custom-shaders.md b/Defining-custom-shaders.md index dc6bd8d..121ea27 100644 --- a/Defining-custom-shaders.md +++ b/Defining-custom-shaders.md @@ -85,5 +85,5 @@ The settings for the TopoHDShader include: - _colorN_ : For N is from 0 to 255, and corresponds to the Y coordinate. Each value provided is an #RRGGBB color to be used for blocks with an altitude of N (Y=N). By default, _color0_ is #000000 and _color255_ is #FFFFFF. Any values not provided will be interpolated based on the two nearest values that are defined. -- _hiddenids_ : Optional parameter, providing a list of block IDs to be hidden during generation of the topological map. Default value is just air - [ 0 ]. Value should be list of comma separated numbers, enclosed with square brackets (e.g. "[ 6, 17, 18, 31, 32, 37, 38, 39, 40, 50, 55, 78, 81, 83, 86, 99, 100, 103, 104, 105, 111, 115 ]"). +- _hiddennames_ : Optional parameter, providing a list of block namess to be hidden during generation of the topological map. Default value is just air - [ air ]. Values should be in array format. e.g. `[ air, oak_plank, cobblestone, diamond_ore ]`.