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Updated Base Plugin Settings (markdown)
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@ -118,14 +118,8 @@ The core settings defined include the following:
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* _verbose_ : this setting, a boolean, controls how verbose the messages are for the Dynmap plugin during startup. Setting to _false_ will significantly reduce reported messages and details.
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* _swampshaded_ : this setting, a boolean, controls the default for the _swampshaded_ attribute for all shaders (if true, the 1.9+ darkening of swamp biomes is applied; if false, no darkening is done). Default is true for 1.9.x and later, false for 1.8.x.
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* _waterbiomeshaded_ : this setting, a boolean, controls the default for the _waterbiomeshaded_ attribute for all shaders (if true, the 1.9+ toning of water is applied; if false, no toning is done). Default is true for 1.9.x and later, false for 1.8.x.
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* _hideores_ : this setting, a boolean, controls the option to hide any ore blocks, making them appear the same as solid stone (preventing maps from being used to find exposed ores). Default is false.
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* _fence-to-block-join_ : this setting, a boolean, controls the rendering of fences - if true, fences are joined to adjacent solid blocks (as in 1.9 and later); if false, fences are only joined to other fences and gates. Default is true for 1.9.x and later, false for 1.8.x.
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* _better-grass_ : this setting, a boolean, controls the option to render the sides of grass and snow blocks as they are done with the BetterGrass client mod (if set to true). Default is false.
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* _smooth-lighting_ : this setting, a boolean, provides the default setting for the smooth lighting option on all maps supporting the feature. Setting it to 'true' is a convenient way to enable smooth lighting on all maps that can use it. The setting is also defined on a per-shader basis, which can be used to control the feature on an individual map level. Enabling this feature will add approximately 10% to rendering processing cost.
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@ -134,10 +128,6 @@ The core settings defined include the following:
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* _correct-water-lighting_: this setting, if defined and set to 'true', will cause texturepack based HD map renders to process lighting of water equivalently to the Minecraft client. If false, the legacy behavior - which results in darker water - is used (pre-0.29 behavior). Setting this will require a full map render to see the proper results.
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* _correct-biome-shading_: this setting, if defined and set to 'true', will cause texturepack based HD map renders to shade lily pads, birch, pine, and water equivalently to the Minecraft client. If false, the legacy biome shading is done (all trees are shaded equivalently, water is shaded using watercolor.png, lily pads are shaded like grass (pre-0.29 behavior). Setting this will require a full map render to see the proper results.
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* _smooth-biome-shading_: this settings, if defined and set to 'true', will cause water, leaves and foliage rendered in and near swamps to be smoothly shaded, as done in Minecraft 1.1.0+. Default is false (1.0.0 style swamp shading).
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* _fetchskins_ : this setting, a boolean, controls whether the server will attempt to fetch skins for players during login. If set to false, no skins are fetched, and the default skin is assumed for all players. Default is true.
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* _refreshskins_ : this setting, a boolean, controls whether faces and other images derived from a player's skin are refreshed each login. If set to false, existing files are never refreshed (which can be useful if faces are locally managed or updated by the server administrator or another plugin). Default is true.
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