mirror of https://github.com/webbukkit/dynmap.git
filled guide
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The EarthMC map has many known issues with Dynmap such as, incomplete render, only rendering where players have visited, or not rendering leaves and other foliage.
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This is a result of how the map was made and is not an issue with Dynmap, luckily there is a fix.
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1. Download the WorldBorder plugin: https://www.spigotmc.org/resources/worldborder.60905/
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2. Pause Dynmap: /dynmap pause all
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3. Set the world border radius and center: /wb [worldname] set [radiusX] [radiusZ] [X] [Z]
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- [worldname] is the name of the world you want to set the border in.
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- [radiusX] is the horizontal radius of the world border
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- [radiusZ] is the vertical radius of the world border
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- [X] is the horizontal center point of the world border
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- [Z] is the vertical center point of the world border
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4. Run worldborder with the force flag: /wb [worldname] fill [freq] [pad] [force]
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- [worldname] is the world you want to be pregenerated
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- [freq] is how many chunks a second are generated, 20 is the default. WARNING: setting this too high will cause server lag
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- [pad] how many chunks beyond the border to generate, this makes sure that if a player visits the border, all chunks are already generated. The default is 208, We recommend setting this to 0 for EarthMC
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- [force] This must be set to true
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4. Wait for worldborder to finish
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5. Unpause Dynmap: /dynmap pause none, you may have to start the fullrender using /dynmap fullrender [worldname]
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