From 4b2441c76896fa69506037616e4198d3ccbcbf3e Mon Sep 17 00:00:00 2001 From: JurgenKuyper <45831568+JurgenKuyper@users.noreply.github.com> Date: Sat, 18 Feb 2023 13:04:54 +0100 Subject: [PATCH] added limittype option --- Commands.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/Commands.md b/Commands.md index 601ada3..cf11cd5 100644 --- a/Commands.md +++ b/Commands.md @@ -116,8 +116,9 @@ These commands are only available if the Markers Component has been enabled (v0. * `/dmap shaderlist` : List all defined shaders * `/dmap lightinglist` : List all defined lightings * `/dmap worldgetlimits ` : this returns the visibility and hidden limits for a world, as a single list with 'limittype' of visible or hidden, and the settings showing the shape's attributes -* `/dmap worldaddlimit corner1:/ corner2:/` : this adds a visibility limit, shaped as a rectangle, from block coordinate x1, z1 to x2, z2. You can add as many as you choose. -* `/dmap worldaddlimit type:round center:/ radius:` : this adds a visibility limit, shaped as a circle, centered at block x, z and with radius . You can add as many as you choose. +* `/dmap worldaddlimit corner1:/ corner2:/` : this adds a visibility limit, shaped as a rectangle, from block coordinate x1, z1 to x2, z2. You can add as many as you choose. +* `/dmap worldaddlimit corner1:/ corner2:/ limittype:hidden` : this adds a hidden limit, shaped as a rectangle, from block coordinate x1, z1 to x2, z2. this is the inverse of the normal visibilitylimit. +* `/dmap worldaddlimit type:round center:/ radius:` : this adds a visibility limit, shaped as a circle, centered at block x, z and with radius . You can add as many as you choose. * `/dmap worldremovelimit ` : this removes the limit with index (as shown in the list from `/dmap worldgetlimits`) * `/dmap worldaddlimit style:` The default is 'stone', so be sure to change this to 'air' if you'd prefer hidden chunks to be 'clipped' (for example, if you want chunk generated outside a worldborder, such as happens with structures and the like), changing to 'air' is best.