From 4be36c3299ec7102612b55c009ffe67e23767163 Mon Sep 17 00:00:00 2001 From: mikeprimm Date: Mon, 19 Sep 2011 15:10:42 -0700 Subject: [PATCH] Updated Component Configuration (markdown) --- Component-Configuration.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Component-Configuration.md b/Component-Configuration.md index f68e4ed..8d0969e 100644 --- a/Component-Configuration.md +++ b/Component-Configuration.md @@ -70,7 +70,7 @@ The settings for the component include the following: * _showlabel_ : if defined and set to true, this causes the labels for map markers to be shown all the time, versus only being shown when the user's mouse is hovering over the icon. -* _enablesigns : If defined and set to true, this enables support for defining markers using signs. If enabled, and if the player has the `dynmap.marker.sign` privilege, a player can make a marker by creating a sign with '[dynmap]' as the first line, with the label being derived from the first non-blank line after that (that is not a setting). The icon will be the 'sign' icon, unless one of the lines is 'icon:'. The marker set for the marker will be the default 'markers' set, unless one of the lines is 'set:'. Once accepted, the '[dynmap]' line and any settings lines will be blanked, leaving the sign with the label line and any remaining lines. Destroying the sign will delete the corresponding marker. +* _enablesigns_ : If defined and set to true, this enables support for defining markers using signs. If enabled, and if the player has the `dynmap.marker.sign` privilege, a player can make a marker by creating a sign with '[dynmap]' as the first line, with the label being derived from the first non-blank line after that (that is not a setting). The icon will be the 'sign' icon, unless one of the lines is 'icon:'. The marker set for the marker will be the default 'markers' set, unless one of the lines is 'set:'. Once accepted, the '[dynmap]' line and any settings lines will be blanked, leaving the sign with the label line and any remaining lines. Destroying the sign will delete the corresponding marker. * _showspawn_ : if defined and set to true, this causes the spawn points of each world to be shown with an appropriate marker (the default being the 'world' marker) and label (the default being "Spawn").