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Updated Commands (markdown)
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@ -15,6 +15,10 @@
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* `/dynmap radiusrender radius`: attempts to render at least a `radius` block area, centered on your current location.
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* `/dynmap radiusrender radius mapname`: attempts to render at least a `radius` block area, centered on your current location of map 'mapname'
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* `/dynmap radiusrender world x z radius`: attempts to render at least a `radius` block area, centered on 'x,64,z' on world 'world'.
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* `/dynmap updaterender`: attempts to render tiles needing updating, starting at current location, for all maps. Stops at edge of map and at tiles that don't need updating.
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* `/dynmap updaterender mapname`: attempts to render tiles needing updating, starting at current location, for given map. Stops at edge of map and at tiles that don't need updating.
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* `/dynmap updaterender world x z`: attempts to render tiles needing updating, starting at given location <x,z> on given world, for all maps. Stops at edge of map and at tiles that don't need updating.
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* `/dynmap updaterender world x z mapname`: attempts to render tiles needing updating, starting at given location <x,z> on given world, for given map. Stops at edge of map and at tiles that don't need updating.
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* `/dynmap cancelrender world`: cancels any active fullrender or radiusrender on the given world.
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* `/dynmap purgequeue`: clears the tile update queue
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@ -79,6 +83,7 @@ Permissions-based access control is currently supported, and the following nodes
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* `dynmap.hide.others` - allows /dynmap hide <player>
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* `dynmap.fullrender` - allows /dynmap fullrender or /dynmap fullrender <world>
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* `dynmap.radiusrender` - allows /dynmap radiusrender
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* `dynmap.updaterender` - allows /dynmap updaterender
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* `dynmap.cancelrender` - allows /dynmap cancelrender <world>
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* `dynmap.reload` - allows /dynmap reload
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* `dynmap.stats` - allows /dynmap stats or /dynmap stats <world> or /dynmap triggerstats
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