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Updated Defining custom shaders (markdown)
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@ -50,4 +50,4 @@ The settings for the TexturePackHDShader include:
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- _biomeshaded_ : This setting controls whether grass and leaves are colored based on raw biome data (temperature and rainfall). If set to **true** (the default), biome-shading is enabled. If set to **false**, all grass and leaves are shaded consistently, based on the averaged colors from the **misc/grasscolor.png** and **misc/foliagecolor.png#**files, respectively.
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- _biomeshaded_ : This setting controls whether grass and leaves are colored based on raw biome data (temperature and rainfall). If set to **true** (the default), biome-shading is enabled. If set to **false**, all grass and leaves are shaded consistently, based on the averaged colors from the **misc/grasscolor.png** and **misc/foliagecolor.png#**files, respectively.
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- _swampshaded_ : This setting controls whether the darkening of the biome shaded colors for water, leaves and grass in swamp biomes should be applied. Default is true for Minecraft 1.9 and later, false for 1.8.x.
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- _swampshaded_ : This setting controls whether the darkening of the biome shaded colors for water, leaves and grass in swamp biomes should be applied. The default is based on the _swampshaded_ attribute in **configuration.txt** (which defaults to true for 1.9.0 and later, false for 1.8.x).
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