Updated Base Plugin Settings (markdown)

mikeprimm 2012-02-09 23:11:30 -08:00
parent 061a05b24d
commit 6813b156ab
1 changed files with 3 additions and 1 deletions

@ -22,7 +22,7 @@ The core settings defined include the following:
* _render-triggers_ : this setting, a list of strings, is used to enable various mechanisms for detecting the need to generate or update map tiles. The defined triggers are as follows:
+ _chunkloaded_ : this trigger causes tiles to be updated based on the loading of map chunks. This trigger is no longer recommended - use _chunkgenerated_ instead, as _chunkloaded_ can cause significant and unnecessary tile recalculation.
+ _chunkloaded_ : this trigger causes tiles to be updated based on the loading of map chunks. This trigger is no longer recommended - use _chunkgenerated_ instead, as _chunkloaded_ can cause significant and unnecessary tile recalculation. Retired in v0.31.
+ _playermove_ : this trigger causes tiles to be updated based on the movement of players. This trigger is not recommended, as it will cause significant and unneeded tile recalculation.
@ -127,6 +127,8 @@ The core settings defined include the following:
* _better-grass_ : this setting, a boolean, controls the option to render the sides of grass and snow blocks as they are done with the BetterGrass client mod (if set to true). Default is false.
* _smooth-lighting_ : this setting, a boolean, provides the default setting for the smooth lighting option on all maps supporting the feature. Setting it to 'true' is a convenient way to enable smooth lighting on all maps that can use it. The setting is also defined on a per-shader basis, which can be used to control the feature on an individual map level. Enabling this feature will add approximately 10% to rendering processing cost.
* _use-generated-textures_: this setting, if defined and set to 'true', will cause texturepack based HD map renders to use generated textures for water, lava, and fire equivalent to those used by the Minecraft client. If false, the legacy textures in the texture.png and misc/water.png are used (pre-0.29 behavior). Setting this will require a full map render to see the proper results.
* _correct-water-lighting_: this setting, if defined and set to 'true', will cause texturepack based HD map renders to process lighting of water equivalently to the Minecraft client. If false, the legacy behavior - which results in darker water - is used (pre-0.29 behavior). Setting this will require a full map render to see the proper results.