Updated Defining custom shaders (markdown)

mikeprimm 2011-09-25 20:41:13 -07:00
parent 521800b754
commit 84b877d35e

@ -40,6 +40,7 @@ An example of a typical texture pack shader configuration is shown below:
name: mytexturepackshader
texturepack: my-favorite-texturepack-v2.1.zip
biomeshaded: true
swampshaded: true
The settings for the TexturePackHDShader include:
@ -49,4 +50,4 @@ The settings for the TexturePackHDShader include:
- _biomeshaded_ : This setting controls whether grass and leaves are colored based on raw biome data (temperature and rainfall). If set to **true** (the default), biome-shading is enabled. If set to **false**, all grass and leaves are shaded consistently, based on the averaged colors from the **misc/grasscolor.png** and **misc/foliagecolor.png#**files, respectively.
- _swampshaded_ : This setting controls whether the darkening of the biome shaded colors for water, leaves and grass in swamp biomes should be applied. Default is true for Minecraft 1.9 and later, false for 1.8.x.