From 9708ebbc9dbfefd931cfd96ccb77f9b7f36a7d98 Mon Sep 17 00:00:00 2001 From: mikeprimm Date: Fri, 6 Jan 2012 23:38:11 -0800 Subject: [PATCH] Updated Defining custom shaders (markdown) --- Defining-custom-shaders.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Defining-custom-shaders.md b/Defining-custom-shaders.md index 953082a..01df77f 100644 --- a/Defining-custom-shaders.md +++ b/Defining-custom-shaders.md @@ -44,6 +44,7 @@ An example of a typical texture pack shader configuration is shown below: biomeshaded: true swampshaded: true waterbiomeshaded: true + better-grass: false The settings for the TexturePackHDShader include: @@ -57,6 +58,8 @@ The settings for the TexturePackHDShader include: - _waterbiomeshaded_ : This setting controls whether water is toned based on biome temperature and rainfall data. The default is based on the _waterbiomeshaded_ attribute in **configuration.txt** (which defaults to true for 1.9.0 and later, false for 1.8.x). +- _better-grass_ : This setting controls the option to render the sides of grass and snow blocks as done by the BetterGrass client mod. If not defined, the value for _better-grass_ set in **configuration.txt** applies (which defaults to false). + An example of a typical topological shader configuration is shown below: shaders: