diff --git a/Defining-custom-lightings.md b/Defining-custom-lightings.md index cf6099a..d18db62 100644 --- a/Defining-custom-lightings.md +++ b/Defining-custom-lightings.md @@ -14,6 +14,7 @@ A typical lighting configuration is shown below: shadowstrength: 1.0 ambientlight: 4 night-and-day: true + smooth-lighting: false The settings defined for the ShadowHDLighting class include the following: @@ -25,4 +26,5 @@ The settings defined for the ShadowHDLighting class include the following: - _night-and-day_ : Enabling this setting (by setting the value to **true**) results in the generation of both night and day versions of each tile, and in the map view automatically switching between them, based on the time-of-day of the corresponding world. The difference between the 'night' tiles and the 'day' tiles is that the day tiles are rendered with _ambientlight_ set to 15, while the night tiles use the provided _ambientlight_ setting. The default value is **false**. +* _smooth-lighting_ : this setting, a boolean, controls the enabling of the smooth lighting option. Enabling this feature will add approximately 10% to rendering processing cost, but will result in much smoother shadows and lighting. If not defined, the _smooth-lighting_ setting from _configuration.txt_ is used. \ No newline at end of file