Updated Model Definition Files (markdown)

mikeprimm 2013-11-26 07:41:53 -08:00
parent 68c6bfb042
commit 9c118d0053
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@ -8,7 +8,7 @@ There are a variety of methods for defining models, ranging from very simple to
In general, the 'modname:', 'version:', 'cfgfile:', 'var:' and other module configuration related lines should be consistent between the Model Definition File and its corresponding Texture Definition File. See [[Common Features for Texture and Model Definition Files]] for details on these commonly defined lines. Inconsistencies here can lead to problems with rendering (due to textures being applied without a corresponding model) or loading errors (due to models being used without required textures being supplied).
## Defining Models
To define a simple cuboid model - a rectangular prism where one or more of the dimensions is less than the size of a full block - see [[Defining Cuboid Models]].
To use existing special models - stairs, fences/walls, glass panes/iron fences - see [[Using Custom Block Models]].
To define a volumetric model - a shape represented as a 3D grid of smaller cubes - see [[Defining Volumetric Models]].
To define patch based models - a collection of arbitrary surfaces to have textures applied - see [[Defining Patch Models]].
* To define a simple cuboid model - a rectangular prism where one or more of the dimensions is less than the size of a full block - see [[Defining Cuboid Models]].
* To use existing special models - stairs, fences/walls, glass panes/iron fences - see [[Using Custom Block Models]].
* To define a volumetric model - a shape represented as a 3D grid of smaller cubes - see [[Defining Volumetric Models]].
* To define patch based models - a collection of arbitrary surfaces to have textures applied - see [[Defining Patch Models]].