Updated Defining custom shaders (markdown)

mikeprimm 2011-10-04 20:12:00 -07:00
parent c9fe647236
commit 9c1783388b
1 changed files with 2 additions and 0 deletions

@ -51,3 +51,5 @@ The settings for the TexturePackHDShader include:
- _biomeshaded_ : This setting controls whether grass and leaves are colored based on raw biome data (temperature and rainfall). If set to **true** (the default), biome-shading is enabled. If set to **false**, all grass and leaves are shaded consistently, based on the averaged colors from the **misc/grasscolor.png** and **misc/foliagecolor.png#**files, respectively.
- _swampshaded_ : This setting controls whether the darkening of the biome shaded colors for water, leaves and grass in swamp biomes should be applied. The default is based on the _swampshaded_ attribute in **configuration.txt** (which defaults to true for 1.9.0 and later, false for 1.8.x).
- _waterbiomeshaded_ : This setting controls whether water is toned based on biome temperature and rainfall data. The default is based on the _waterbiomeshaded_ attribute in **configuration.txt** (which defaults to true for 1.9.0 and later, false for 1.8.x).