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Add info about disabling the internal webserver, add a little structure using headers
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commit
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@ -5,8 +5,11 @@ This page assumes
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* Your Web Server supports PHP. (Only needed for web-to-Minecraft chat)
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* If you are on Linux, you should know how to use the terminal and `chmod`.
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#### Disable the internal updating machanism
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To disable the internal updating mechanism and enable the json-file updating mechanism. This will write to the file `standalone/dynmap_world.json` in your web-path at an interval that is specified with `writeinterval`.
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Change the following:
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```yaml
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- class: org.dynmap.InternalClientUpdateComponent
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sendhealth: true
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allowwebchat: true
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@ -15,10 +18,10 @@ Change the following:
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# writeinterval: 1
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# sendhealth: true
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# allowwebchat: false
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```
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To:
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```yaml
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#- class: org.dynmap.InternalClientUpdateComponent
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# sendhealth: true
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# allowwebchat: true
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@ -27,25 +30,46 @@ To:
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writeinterval: 1
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sendhealth: true
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allowwebchat: false
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```
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To disable the internal updating mechanism and enable the json-file updating mechanism. This will write to the file `standalone/dynmap_world.json` in your web-path at an interval that is specified with `writeinterval`.
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#### Disable the internal webserver
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To disable the internal webserver change the following.
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```yaml
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# Disables Webserver portion of Dynmap (Advanced users only)
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disable-webserver: false
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```
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To:
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```yaml
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# Disables Webserver portion of Dynmap (Advanced users only)
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disable-webserver: true
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```
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#### Copying files to your webserver and change paths
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Copy your files in `plugins/dynmap/web` to a directory of your webserver. Change configuration.txt so that it points with both `tilespath` and `webpath` to the paths where you placed the web-files.
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For *nix
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# The path where the tile-files are placed.
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tilespath: /path/to/web/server/dynmap/web/tiles
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```yaml
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# The path where the tile-files are placed.
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tilespath: /path/to/web/server/dynmap/web/tiles
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# The path where the web-files are located.
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webpath: /path/to/web/server/dynmap/web
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# The path where the web-files are located.
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webpath: /path/to/web/server/dynmap/web
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```
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Or for Windows
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# The path where the tile-files are placed.
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tilespath: c:\\path\\to\\web\\server\\dynmap\\web\\tiles
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```yaml
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# The path where the tile-files are placed.
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tilespath: c:\\path\\to\\web\\server\\dynmap\\web\\tiles
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# The path where the web-files are located.
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webpath: c:\\path\\to\\web\\server\\dynmap\\web
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# The path where the web-files are located.
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webpath: c:\\path\\to\\web\\server\\dynmap\\web
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```
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Now *restart* your Minecraft server. Join your Minecraft server and place a few blocks (randomly) to trigger dynmap to generate tiles for your map.
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You can also type `dynmap fullrender worldname` in your server console to render the whole world with the name `worldname`.
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