mirror of https://github.com/webbukkit/dynmap.git
Updated Setting up without the Internal Web Server (markdown)
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@ -47,25 +47,6 @@ Or for Windows
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# The path where the web-files are located.
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webpath: c:\\path\\to\\web\\server\\dynmap\\web
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Now go to your web-directory and comment the internal server section in `config.js`, so that you have this:
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// For internal server or proxying webserver.
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//url : {
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// configuration : 'up/configuration',
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// update : 'up/world/{world}/{timestamp}',
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// sendmessage : 'up/sendmessage'
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//},
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Also uncomment the standalone (jsonfile) section, so that you have this:
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// For standalone (jsonfile) webserver.
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url: {
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configuration: 'standalone/dynmap_config.json',
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update: 'standalone/dynmap_{world}.json',
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sendmessage: 'standalone/sendmessage.php'
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},
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Now *restart* your Minecraft server. Join your Minecraft server and place a few blocks (randomly) to trigger dynmap to generate tiles for your map.
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You can also type `dynmap fullrender worldname` in your server console to render the whole world with the name `worldname`.
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