Updated Defining custom shaders (markdown)

mikeprimm 2021-12-19 22:57:14 -06:00
parent c1fc9c5209
commit b9764512ef

@ -10,6 +10,10 @@ There are currently three basic classes of shaders, any of which can be used to
- **org.dynmap.hdmap.TopoHDShader** - this shader colors the map to present a topographical map view, based on altitude of the blocks rendered. - **org.dynmap.hdmap.TopoHDShader** - this shader colors the map to present a topographical map view, based on altitude of the blocks rendered.
- **org.dynmap.hdmap.ChunkStatusHDShader** - this is a diagnostic shader, that can be used to produce a map of the 'Status' of the various chunks in a world - see [Chunk Status Colors] for mapping of status values to colors.
- **org.dynmap.hdmap.ChunkVersionHDShader** - this is a diagnostic shader, that can be used to produce a map of the 'DataVersion' of the various chunks in a world, which are mapped to colors based on the Minecraft version of the current encoding of a given chunk (worlds created using older versions of Minecraft are often not upgraded automatically until they are loaded by player activity after a server is upgraded) - see [Chunk Version Colors] for mapping of status values to colors.
## Defining a custom DefaultHDShader shader ## Defining a custom DefaultHDShader shader
The DefaultHDShader class supports the following configuration settings: The DefaultHDShader class supports the following configuration settings: