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Updated Base Plugin Settings (markdown)
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@ -122,6 +122,12 @@ The core settings defined include the following:
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* _better-grass_ : this setting, a boolean, controls the option to render the sides of grass and snow blocks as they are done with the BetterGrass client mod (if set to true). Default is false.
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* _use-generated-textures_: this setting, if defined and set to 'true', will cause texturepack based HD map renders to use generated textures for water, lava, and fire equivalent to those used by the Minecraft client. If false, the legacy textures in the texture.png and misc/water.png are used (pre-0.29 behavior). Setting this will require a full map render to see the proper results.
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* _correct-water-lighting_: this setting, if defined and set to 'true', will cause texturepack based HD map renders to process lighting of water equivalently to the Minecraft client. If false, the legacy behavior - which results in darker water - is used (pre-0.29 behavior). Setting this will require a full map render to see the proper results.
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* _correct-biome-shading_: this setting, if defined and set to 'true', will cause texturepack based HD map renders to shade lily pads, birch, pine, and water equivalently to the Minecraft client. If false, the legacy biome shading is done (all trees are shaded equivalently, water is shaded using watercolor.png, lily pads are shaded like grass (pre-0.29 behavior). Setting this will require a full map render to see the proper results.
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* _fetchskins_ : this setting, a boolean, controls whether the server will attempt to fetch skins for players during login. If set to false, no skins are fetched, and the default skin is assumed for all players. Default is true.
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* _refreshskins_ : this setting, a boolean, controls whether faces and other images derived from a player's skin are refreshed each login. If set to false, existing files are never refreshed (which can be useful if faces are locally managed or updated by the server administrator or another plugin). Default is true.
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