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Updated Defining a Block using a Custom Block Renderer (markdown)
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@ -8,4 +8,4 @@ Next, the texture references need to be defined in order to supply the textures
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block:id=128,data=*,patch0=0:sandstone_normal,patch1=0:sandstone_top,patch2=0:sandstone_bottom,transparency=SEMITRANSPARENT
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Note: most custom renderers define blocks that are not full, opaque blocks, so the *transparency* attribute is generally required on the "block:" line.
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Note: most custom renderers define blocks that are not full, opaque blocks, so the *transparency* attribute is generally required on the "block:" line. Use the TRANSPARENT setting for blocks that do not block light to other blocks, or SEMITRANSPARENT for blocks that do block light to other blocks (like slabs and stairs).
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